mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-24 11:42:03 -08:00
1404 lines
37 KiB
Go
1404 lines
37 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains functions for interacting with the Discord REST/JSON API
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// at the lowest level.
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package discordgo
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import (
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"bytes"
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"encoding/json"
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"errors"
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"fmt"
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"image"
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_ "image/jpeg" // For JPEG decoding
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_ "image/png" // For PNG decoding
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"io"
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"io/ioutil"
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"log"
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"mime/multipart"
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"net/http"
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"net/url"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
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var ErrJSONUnmarshal = errors.New("json unmarshal")
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// Request makes a (GET/POST/...) Requests to Discord REST API with JSON data.
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// All the other Discord REST Calls in this file use this function.
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func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
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var body []byte
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if data != nil {
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body, err = json.Marshal(data)
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if err != nil {
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return
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}
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}
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return s.request(method, urlStr, "application/json", body)
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}
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// request makes a (GET/POST/...) Requests to Discord REST API.
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func (s *Session) request(method, urlStr, contentType string, b []byte) (response []byte, err error) {
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// rate limit mutex for this url
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// TODO: review for performance improvements
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// ideally we just ignore endpoints that we've never
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// received a 429 on. But this simple method works and
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// is a lot less complex :) It also might even be more
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// performat due to less checks and maps.
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var mu *sync.Mutex
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s.rateLimit.Lock()
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if s.rateLimit.url == nil {
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s.rateLimit.url = make(map[string]*sync.Mutex)
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}
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bu := strings.Split(urlStr, "?")
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mu, _ = s.rateLimit.url[bu[0]]
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if mu == nil {
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mu = new(sync.Mutex)
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s.rateLimit.url[urlStr] = mu
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}
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s.rateLimit.Unlock()
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mu.Lock() // lock this URL for ratelimiting
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if s.Debug {
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log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
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log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
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}
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req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
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if err != nil {
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return
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}
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// Not used on initial login..
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// TODO: Verify if a login, otherwise complain about no-token
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if s.Token != "" {
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req.Header.Set("authorization", s.Token)
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}
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req.Header.Set("Content-Type", contentType)
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// TODO: Make a configurable static variable.
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req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
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if s.Debug {
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for k, v := range req.Header {
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log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
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}
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}
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client := &http.Client{Timeout: (20 * time.Second)}
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resp, err := client.Do(req)
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mu.Unlock() // unlock ratelimit mutex
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if err != nil {
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return
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}
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defer func() {
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err2 := resp.Body.Close()
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if err2 != nil {
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log.Println("error closing resp body")
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}
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}()
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response, err = ioutil.ReadAll(resp.Body)
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if err != nil {
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return
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}
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if s.Debug {
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log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
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for k, v := range resp.Header {
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log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
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}
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log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
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}
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switch resp.StatusCode {
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case http.StatusOK:
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case http.StatusCreated:
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case http.StatusNoContent:
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// TODO check for 401 response, invalidate token if we get one.
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case 429: // TOO MANY REQUESTS - Rate limiting
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mu.Lock() // lock URL ratelimit mutex
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rl := TooManyRequests{}
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err = json.Unmarshal(response, &rl)
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if err != nil {
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s.log(LogError, "rate limit unmarshal error, %s", err)
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mu.Unlock()
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return
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}
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s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
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s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr})
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time.Sleep(rl.RetryAfter * time.Millisecond)
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// we can make the above smarter
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// this method can cause longer delays then required
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mu.Unlock() // we have to unlock here
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response, err = s.request(method, urlStr, contentType, b)
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default: // Error condition
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err = fmt.Errorf("HTTP %s, %s", resp.Status, response)
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}
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return
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}
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func unmarshal(data []byte, v interface{}) error {
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err := json.Unmarshal(data, v)
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if err != nil {
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return ErrJSONUnmarshal
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}
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return nil
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Sessions
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// ------------------------------------------------------------------------------------------------
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// Login asks the Discord server for an authentication token.
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func (s *Session) Login(email, password string) (err error) {
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data := struct {
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Email string `json:"email"`
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Password string `json:"password"`
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}{email, password}
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response, err := s.Request("POST", EndpointLogin, data)
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if err != nil {
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return
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}
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temp := struct {
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Token string `json:"token"`
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}{}
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err = unmarshal(response, &temp)
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if err != nil {
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return
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}
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s.Token = temp.Token
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return
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}
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// Register sends a Register request to Discord, and returns the authentication token
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// Note that this account is temporary and should be verified for future use.
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// Another option is to save the authentication token external, but this isn't recommended.
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func (s *Session) Register(username string) (token string, err error) {
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data := struct {
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Username string `json:"username"`
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}{username}
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response, err := s.Request("POST", EndpointRegister, data)
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if err != nil {
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return
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}
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temp := struct {
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Token string `json:"token"`
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}{}
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err = unmarshal(response, &temp)
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if err != nil {
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return
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}
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token = temp.Token
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return
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}
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// Logout sends a logout request to Discord.
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// This does not seem to actually invalidate the token. So you can still
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// make API calls even after a Logout. So, it seems almost pointless to
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// even use.
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func (s *Session) Logout() (err error) {
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// _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
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if s.Token == "" {
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return
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}
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data := struct {
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Token string `json:"token"`
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}{s.Token}
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_, err = s.Request("POST", EndpointLogout, data)
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Users
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// ------------------------------------------------------------------------------------------------
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// User returns the user details of the given userID
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) User(userID string) (st *User, err error) {
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body, err := s.Request("GET", EndpointUser(userID), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserAvatar returns an image.Image of a users Avatar.
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// userID : A user ID or "@me" which is a shortcut of current user ID
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func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
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u, err := s.User(userID)
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if err != nil {
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return
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}
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body, err := s.Request("GET", EndpointUserAvatar(userID, u.Avatar), nil)
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if err != nil {
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return
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}
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img, _, err = image.Decode(bytes.NewReader(body))
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return
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}
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// UserUpdate updates a users settings.
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func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
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// NOTE: Avatar must be either the hash/id of existing Avatar or
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// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
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// to set a new avatar.
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// If left blank, avatar will be set to null/blank
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data := struct {
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Email string `json:"email"`
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Password string `json:"password"`
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Username string `json:"username"`
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Avatar string `json:"avatar,omitempty"`
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NewPassword string `json:"new_password,omitempty"`
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}{email, password, username, avatar, newPassword}
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body, err := s.Request("PATCH", EndpointUser("@me"), data)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserSettings returns the settings for a given user
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func (s *Session) UserSettings() (st *Settings, err error) {
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body, err := s.Request("GET", EndpointUserSettings("@me"), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserChannels returns an array of Channel structures for all private
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// channels.
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func (s *Session) UserChannels() (st []*Channel, err error) {
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body, err := s.Request("GET", EndpointUserChannels("@me"), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserChannelCreate creates a new User (Private) Channel with another User
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// recipientID : A user ID for the user to which this channel is opened with.
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func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
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data := struct {
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RecipientID string `json:"recipient_id"`
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}{recipientID}
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body, err := s.Request("POST", EndpointUserChannels("@me"), data)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserGuilds returns an array of Guild structures for all guilds.
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func (s *Session) UserGuilds() (st []*Guild, err error) {
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body, err := s.Request("GET", EndpointUserGuilds("@me"), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// UserGuildSettingsEdit Edits the users notification settings for a guild
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// guildID : The ID of the guild to edit the settings on
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// settings : The settings to update
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func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
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body, err := s.Request("PATCH", EndpointUserGuildSettings("@me", guildID), settings)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// NOTE: This function is now deprecated and will be removed in the future.
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// Please see the same function inside state.go
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// UserChannelPermissions returns the permission of a user in a channel.
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// userID : The ID of the user to calculate permissions for.
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// channelID : The ID of the channel to calculate permission for.
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func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
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channel, err := s.State.Channel(channelID)
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if err != nil || channel == nil {
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channel, err = s.Channel(channelID)
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if err != nil {
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return
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}
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}
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guild, err := s.State.Guild(channel.GuildID)
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if err != nil || guild == nil {
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guild, err = s.Guild(channel.GuildID)
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if err != nil {
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return
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}
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}
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if userID == guild.OwnerID {
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apermissions = PermissionAll
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return
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}
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member, err := s.State.Member(guild.ID, userID)
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if err != nil || member == nil {
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member, err = s.GuildMember(guild.ID, userID)
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if err != nil {
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return
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}
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}
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for _, role := range guild.Roles {
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for _, roleID := range member.Roles {
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if role.ID == roleID {
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apermissions |= role.Permissions
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break
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}
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}
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}
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if apermissions&PermissionManageRoles > 0 {
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apermissions |= PermissionAll
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}
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// Member overwrites can override role overrides, so do two passes
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for _, overwrite := range channel.PermissionOverwrites {
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for _, roleID := range member.Roles {
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if overwrite.Type == "role" && roleID == overwrite.ID {
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apermissions &= ^overwrite.Deny
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apermissions |= overwrite.Allow
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break
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}
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}
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}
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for _, overwrite := range channel.PermissionOverwrites {
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if overwrite.Type == "member" && overwrite.ID == userID {
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apermissions &= ^overwrite.Deny
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apermissions |= overwrite.Allow
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break
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}
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}
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if apermissions&PermissionManageRoles > 0 {
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apermissions |= PermissionAllChannel
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}
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return
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}
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// ------------------------------------------------------------------------------------------------
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// Functions specific to Discord Guilds
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// ------------------------------------------------------------------------------------------------
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// Guild returns a Guild structure of a specific Guild.
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// guildID : The ID of a Guild
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
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if s.StateEnabled {
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// Attempt to grab the guild from State first.
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st, err = s.State.Guild(guildID)
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if err == nil {
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return
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}
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}
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body, err := s.Request("GET", EndpointGuild(guildID), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// GuildCreate creates a new Guild
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// name : A name for the Guild (2-100 characters)
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func (s *Session) GuildCreate(name string) (st *Guild, err error) {
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data := struct {
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Name string `json:"name"`
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}{name}
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body, err := s.Request("POST", EndpointGuilds, data)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// GuildEdit edits a new Guild
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// guildID : The ID of a Guild
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// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
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func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
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// Bounds checking for VerificationLevel, interval: [0, 3]
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if g.VerificationLevel != nil {
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val := *g.VerificationLevel
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if val < 0 || val > 3 {
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err = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
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return
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}
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}
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//Bounds checking for regions
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if g.Region != "" {
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isValid := false
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regions, _ := s.VoiceRegions()
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for _, r := range regions {
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if g.Region == r.ID {
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isValid = true
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}
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}
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if !isValid {
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var valid []string
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for _, r := range regions {
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valid = append(valid, r.ID)
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}
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err = fmt.Errorf("Region not a valid region (%q)", valid)
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return
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}
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}
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data := struct {
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Name string `json:"name,omitempty"`
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Region string `json:"region,omitempty"`
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VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
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}{g.Name, g.Region, g.VerificationLevel}
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body, err := s.Request("PATCH", EndpointGuild(guildID), data)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// GuildDelete deletes a Guild.
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// guildID : The ID of a Guild
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func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
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body, err := s.Request("DELETE", EndpointGuild(guildID), nil)
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if err != nil {
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return
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}
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err = unmarshal(body, &st)
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return
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}
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// GuildLeave leaves a Guild.
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// guildID : The ID of a Guild
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func (s *Session) GuildLeave(guildID string) (err error) {
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_, err = s.Request("DELETE", EndpointUserGuild("@me", guildID), nil)
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return
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}
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// GuildBans returns an array of User structures for all bans of a
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// given guild.
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// guildID : The ID of a Guild.
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func (s *Session) GuildBans(guildID string) (st []*User, err error) {
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body, err := s.Request("GET", EndpointGuildBans(guildID), nil)
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if err != nil {
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return
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}
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|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildBanCreate bans the given user from the given guild.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
// days : The number of days of previous comments to delete.
|
|
func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
|
|
|
|
uri := EndpointGuildBan(guildID, userID)
|
|
|
|
if days > 0 {
|
|
uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
|
|
}
|
|
|
|
_, err = s.Request("PUT", uri, nil)
|
|
return
|
|
}
|
|
|
|
// GuildBanDelete removes the given user from the guild bans
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointGuildBan(guildID, userID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildMembers returns a list of members for a guild.
|
|
// guildID : The ID of a Guild.
|
|
// offset : A number of members to skip
|
|
// limit : max number of members to return (max 1000)
|
|
func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member, err error) {
|
|
|
|
uri := EndpointGuildMembers(guildID)
|
|
|
|
v := url.Values{}
|
|
|
|
if offset > 0 {
|
|
v.Set("offset", strconv.Itoa(offset))
|
|
}
|
|
|
|
if limit > 0 {
|
|
v.Set("limit", strconv.Itoa(limit))
|
|
}
|
|
|
|
if len(v) > 0 {
|
|
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
|
|
}
|
|
|
|
body, err := s.Request("GET", uri, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildMember returns a member of a guild.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointGuildMember(guildID, userID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildMemberDelete removes the given user from the given guild.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User
|
|
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointGuildMember(guildID, userID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildMemberEdit edits the roles of a member.
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User.
|
|
// roles : A list of role ID's to set on the member.
|
|
func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
|
|
|
|
data := struct {
|
|
Roles []string `json:"roles"`
|
|
}{roles}
|
|
|
|
_, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// GuildMemberMove moves a guild member from one voice channel to another/none
|
|
// guildID : The ID of a Guild.
|
|
// userID : The ID of a User.
|
|
// channelID : The ID of a channel to move user to, or null?
|
|
// NOTE : I am not entirely set on the name of this function and it may change
|
|
// prior to the final 1.0.0 release of Discordgo
|
|
func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
|
|
|
|
data := struct {
|
|
ChannelID string `json:"channel_id"`
|
|
}{channelID}
|
|
|
|
_, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
// GuildMemberNickname updates the nickname of a guild member
|
|
// guildID : The ID of a guild
|
|
// userID : The ID of a user
|
|
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
|
|
|
|
data := struct {
|
|
Nick string `json:"nick"`
|
|
}{nickname}
|
|
|
|
_, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
|
|
return
|
|
}
|
|
|
|
// GuildChannels returns an array of Channel structures for all channels of a
|
|
// given guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
|
|
|
|
body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildChannelCreate creates a new channel in the given guild
|
|
// guildID : The ID of a Guild.
|
|
// name : Name of the channel (2-100 chars length)
|
|
// ctype : Tpye of the channel (voice or text)
|
|
func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
|
|
|
|
data := struct {
|
|
Name string `json:"name"`
|
|
Type string `json:"type"`
|
|
}{name, ctype}
|
|
|
|
body, err := s.Request("POST", EndpointGuildChannels(guildID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildChannelsReorder updates the order of channels in a guild
|
|
// guildID : The ID of a Guild.
|
|
// channels : Updated channels.
|
|
func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
|
|
|
|
_, err = s.Request("PATCH", EndpointGuildChannels(guildID), channels)
|
|
return
|
|
}
|
|
|
|
// GuildInvites returns an array of Invite structures for the given guild
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
|
|
body, err := s.Request("GET", EndpointGuildInvites(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildRoles returns all roles for a given guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointGuildRoles(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return // TODO return pointer
|
|
}
|
|
|
|
// GuildRoleCreate returns a new Guild Role.
|
|
// guildID: The ID of a Guild.
|
|
func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
|
|
|
|
body, err := s.Request("POST", EndpointGuildRoles(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildRoleEdit updates an existing Guild Role with new values
|
|
// guildID : The ID of a Guild.
|
|
// roleID : The ID of a Role.
|
|
// name : The name of the Role.
|
|
// color : The color of the role (decimal, not hex).
|
|
// hoist : Whether to display the role's users separately.
|
|
// perm : The permissions for the role.
|
|
func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
|
|
|
|
// Prevent sending a color int that is too big.
|
|
if color > 0xFFFFFF {
|
|
err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
|
|
}
|
|
|
|
data := struct {
|
|
Name string `json:"name"` // The color the role should have (as a decimal, not hex)
|
|
Color int `json:"color"` // Whether to display the role's users separately
|
|
Hoist bool `json:"hoist"` // The role's name (overwrites existing)
|
|
Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
|
|
}{name, color, hoist, perm}
|
|
|
|
body, err := s.Request("PATCH", EndpointGuildRole(guildID, roleID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildRoleReorder reoders guild roles
|
|
// guildID : The ID of a Guild.
|
|
// roles : A list of ordered roles.
|
|
func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
|
|
|
|
body, err := s.Request("PATCH", EndpointGuildRoles(guildID), roles)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildRoleDelete deletes an existing role.
|
|
// guildID : The ID of a Guild.
|
|
// roleID : The ID of a Role.
|
|
func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointGuildRole(guildID, roleID), nil)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildIntegrations returns an array of Integrations for a guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointGuildIntegrations(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationCreate creates a Guild Integration.
|
|
// guildID : The ID of a Guild.
|
|
// integrationType : The Integration type.
|
|
// integrationID : The ID of an integration.
|
|
func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
|
|
|
|
data := struct {
|
|
Type string `json:"type"`
|
|
ID string `json:"id"`
|
|
}{integrationType, integrationID}
|
|
|
|
_, err = s.Request("POST", EndpointGuildIntegrations(guildID), data)
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationEdit edits a Guild Integration.
|
|
// guildID : The ID of a Guild.
|
|
// integrationType : The Integration type.
|
|
// integrationID : The ID of an integration.
|
|
// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
|
|
// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
|
|
// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
|
|
func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
|
|
|
|
data := struct {
|
|
ExpireBehavior int `json:"expire_behavior"`
|
|
ExpireGracePeriod int `json:"expire_grace_period"`
|
|
EnableEmoticons bool `json:"enable_emoticons"`
|
|
}{expireBehavior, expireGracePeriod, enableEmoticons}
|
|
|
|
_, err = s.Request("PATCH", EndpointGuildIntegration(guildID, integrationID), data)
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationDelete removes the given integration from the Guild.
|
|
// guildID : The ID of a Guild.
|
|
// integrationID : The ID of an integration.
|
|
func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointGuildIntegration(guildID, integrationID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildIntegrationSync syncs an integration.
|
|
// guildID : The ID of a Guild.
|
|
// integrationID : The ID of an integration.
|
|
func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
|
|
|
|
_, err = s.Request("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil)
|
|
return
|
|
}
|
|
|
|
// GuildIcon returns an image.Image of a guild icon.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
|
|
g, err := s.Guild(guildID)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
if g.Icon == "" {
|
|
err = errors.New("Guild does not have an icon set.")
|
|
return
|
|
}
|
|
|
|
body, err := s.Request("GET", EndpointGuildIcon(guildID, g.Icon), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
img, _, err = image.Decode(bytes.NewReader(body))
|
|
return
|
|
}
|
|
|
|
// GuildSplash returns an image.Image of a guild splash image.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
|
|
g, err := s.Guild(guildID)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
if g.Splash == "" {
|
|
err = errors.New("Guild does not have a splash set.")
|
|
return
|
|
}
|
|
|
|
body, err := s.Request("GET", EndpointGuildSplash(guildID, g.Splash), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
img, _, err = image.Decode(bytes.NewReader(body))
|
|
return
|
|
}
|
|
|
|
// GuildEmbed returns the embed for a Guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointGuildEmbed(guildID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// GuildEmbedEdit returns the embed for a Guild.
|
|
// guildID : The ID of a Guild.
|
|
func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
|
|
|
|
data := GuildEmbed{enabled, channelID}
|
|
|
|
_, err = s.Request("PATCH", EndpointGuildEmbed(guildID), data)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Channels
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Channel returns a Channel strucutre of a specific Channel.
|
|
// channelID : The ID of the Channel you want returned.
|
|
func (s *Session) Channel(channelID string) (st *Channel, err error) {
|
|
body, err := s.Request("GET", EndpointChannel(channelID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelEdit edits the given channel
|
|
// channelID : The ID of a Channel
|
|
// name : The new name to assign the channel.
|
|
func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
|
|
|
|
data := struct {
|
|
Name string `json:"name"`
|
|
}{name}
|
|
|
|
body, err := s.Request("PATCH", EndpointChannel(channelID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelDelete deletes the given channel
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
|
|
|
|
body, err := s.Request("DELETE", EndpointChannel(channelID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelTyping broadcasts to all members that authenticated user is typing in
|
|
// the given channel.
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelTyping(channelID string) (err error) {
|
|
|
|
_, err = s.Request("POST", EndpointChannelTyping(channelID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessages returns an array of Message structures for messages within
|
|
// a given channel.
|
|
// channelID : The ID of a Channel.
|
|
// limit : The number messages that can be returned. (max 100)
|
|
// beforeID : If provided all messages returned will be before given ID.
|
|
// afterID : If provided all messages returned will be after given ID.
|
|
func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID string) (st []*Message, err error) {
|
|
|
|
uri := EndpointChannelMessages(channelID)
|
|
|
|
v := url.Values{}
|
|
if limit > 0 {
|
|
v.Set("limit", strconv.Itoa(limit))
|
|
}
|
|
if afterID != "" {
|
|
v.Set("after", afterID)
|
|
}
|
|
if beforeID != "" {
|
|
v.Set("before", beforeID)
|
|
}
|
|
if len(v) > 0 {
|
|
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
|
|
}
|
|
|
|
body, err := s.Request("GET", uri, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessage gets a single message by ID from a given channel.
|
|
// channeld : The ID of a Channel
|
|
// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
|
|
|
|
response, err := s.Request("GET", EndpointChannelMessage(channelID, messageID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageAck acknowledges and marks the given message as read
|
|
// channeld : The ID of a Channel
|
|
// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.request("POST", EndpointChannelMessageAck(channelID, messageID), "", nil)
|
|
return
|
|
}
|
|
|
|
// channelMessageSend sends a message to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
// tts : Whether to send the message with TTS.
|
|
func (s *Session) channelMessageSend(channelID, content string, tts bool) (st *Message, err error) {
|
|
|
|
// TODO: nonce string ?
|
|
data := struct {
|
|
Content string `json:"content"`
|
|
TTS bool `json:"tts"`
|
|
}{content, tts}
|
|
|
|
// Send the message to the given channel
|
|
response, err := s.Request("POST", EndpointChannelMessages(channelID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageSend sends a message to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) {
|
|
|
|
return s.channelMessageSend(channelID, content, false)
|
|
}
|
|
|
|
// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
|
|
// channelID : The ID of a Channel.
|
|
// content : The message to send.
|
|
func (s *Session) ChannelMessageSendTTS(channelID string, content string) (st *Message, err error) {
|
|
|
|
return s.channelMessageSend(channelID, content, true)
|
|
}
|
|
|
|
// ChannelMessageEdit edits an existing message, replacing it entirely with
|
|
// the given content.
|
|
// channeld : The ID of a Channel
|
|
// messageID : the ID of a Message
|
|
func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) {
|
|
|
|
data := struct {
|
|
Content string `json:"content"`
|
|
}{content}
|
|
|
|
response, err := s.Request("PATCH", EndpointChannelMessage(channelID, messageID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageDelete deletes a message from the Channel.
|
|
func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointChannelMessage(channelID, messageID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
|
|
// If only one messageID is in the slice call channelMessageDelete funciton.
|
|
// If the slice is empty do nothing.
|
|
// channelID : The ID of the channel for the messages to delete.
|
|
// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
|
|
func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
|
|
|
|
if len(messages) == 0 {
|
|
return
|
|
}
|
|
|
|
if len(messages) == 1 {
|
|
err = s.ChannelMessageDelete(channelID, messages[0])
|
|
return
|
|
}
|
|
|
|
if len(messages) > 100 {
|
|
messages = messages[:100]
|
|
}
|
|
|
|
data := struct {
|
|
Messages []string `json:"messages"`
|
|
}{messages}
|
|
|
|
_, err = s.Request("POST", EndpointChannelMessagesBulkDelete(channelID), data)
|
|
return
|
|
}
|
|
|
|
// ChannelMessagePin pins a message within a given channel.
|
|
// channelID: The ID of a channel.
|
|
// messageID: The ID of a message.
|
|
func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.Request("PUT", EndpointChannelMessagePin(channelID, messageID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessageUnpin unpins a message within a given channel.
|
|
// channelID: The ID of a channel.
|
|
// messageID: The ID of a message.
|
|
func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointChannelMessagePin(channelID, messageID), nil)
|
|
return
|
|
}
|
|
|
|
// ChannelMessagesPinned returns an array of Message structures for pinned messages
|
|
// within a given channel
|
|
// channelID : The ID of a Channel.
|
|
func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointChannelMessagesPins(channelID), nil)
|
|
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelFileSend sends a file to the given channel.
|
|
// channelID : The ID of a Channel.
|
|
// io.Reader : A reader for the file contents.
|
|
func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) {
|
|
|
|
body := &bytes.Buffer{}
|
|
bodywriter := multipart.NewWriter(body)
|
|
|
|
writer, err := bodywriter.CreateFormFile("file", name)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
_, err = io.Copy(writer, r)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = bodywriter.Close()
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes())
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(response, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelInvites returns an array of Invite structures for the given channel
|
|
// channelID : The ID of a Channel
|
|
func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointChannelInvites(channelID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelInviteCreate creates a new invite for the given channel.
|
|
// channelID : The ID of a Channel
|
|
// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
|
|
// and XkcdPass defined.
|
|
func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
|
|
|
|
data := struct {
|
|
MaxAge int `json:"max_age"`
|
|
MaxUses int `json:"max_uses"`
|
|
Temporary bool `json:"temporary"`
|
|
XKCDPass string `json:"xkcdpass"`
|
|
}{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
|
|
|
|
body, err := s.Request("POST", EndpointChannelInvites(channelID), data)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ChannelPermissionSet creates a Permission Override for the given channel.
|
|
// NOTE: This func name may changed. Using Set instead of Create because
|
|
// you can both create a new override or update an override with this function.
|
|
func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
|
|
|
|
data := struct {
|
|
ID string `json:"id"`
|
|
Type string `json:"type"`
|
|
Allow int `json:"allow"`
|
|
Deny int `json:"deny"`
|
|
}{targetID, targetType, allow, deny}
|
|
|
|
_, err = s.Request("PUT", EndpointChannelPermission(channelID, targetID), data)
|
|
return
|
|
}
|
|
|
|
// ChannelPermissionDelete deletes a specific permission override for the given channel.
|
|
// NOTE: Name of this func may change.
|
|
func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
|
|
|
|
_, err = s.Request("DELETE", EndpointChannelPermission(channelID, targetID), nil)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Invites
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Invite returns an Invite structure of the given invite
|
|
// inviteID : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) Invite(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointInvite(inviteID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteDelete deletes an existing invite
|
|
// inviteID : the code (or maybe xkcdpass?) of an invite
|
|
func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("DELETE", EndpointInvite(inviteID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// InviteAccept accepts an Invite to a Guild or Channel
|
|
// inviteID : The invite code (or maybe xkcdpass?)
|
|
func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
|
|
|
|
body, err := s.Request("POST", EndpointInvite(inviteID), nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Voice
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// VoiceRegions returns the voice server regions
|
|
func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointVoiceRegions, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// VoiceICE returns the voice server ICE information
|
|
func (s *Session) VoiceICE() (st *VoiceICE, err error) {
|
|
|
|
body, err := s.Request("GET", EndpointVoiceIce, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
err = unmarshal(body, &st)
|
|
return
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Functions specific to Discord Websockets
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Gateway returns the a websocket Gateway address
|
|
func (s *Session) Gateway() (gateway string, err error) {
|
|
|
|
response, err := s.Request("GET", EndpointGateway, nil)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
temp := struct {
|
|
URL string `json:"url"`
|
|
}{}
|
|
|
|
err = unmarshal(response, &temp)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
gateway = temp.URL
|
|
return
|
|
}
|