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166 lines
7.7 KiB
Markdown
166 lines
7.7 KiB
Markdown
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# Go Plugin System over RPC
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`go-plugin` is a Go (golang) plugin system over RPC. It is the plugin system
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that has been in use by HashiCorp tooling for over 4 years. While initially
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created for [Packer](https://www.packer.io), it is additionally in use by
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[Terraform](https://www.terraform.io), [Nomad](https://www.nomadproject.io),
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[Vault](https://www.vaultproject.io),
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[Boundary](https://www.boundaryproject.io),
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and [Waypoint](https://www.waypointproject.io).
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While the plugin system is over RPC, it is currently only designed to work
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over a local [reliable] network. Plugins over a real network are not supported
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and will lead to unexpected behavior.
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This plugin system has been used on millions of machines across many different
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projects and has proven to be battle hardened and ready for production use.
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## Features
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The HashiCorp plugin system supports a number of features:
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**Plugins are Go interface implementations.** This makes writing and consuming
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plugins feel very natural. To a plugin author: you just implement an
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interface as if it were going to run in the same process. For a plugin user:
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you just use and call functions on an interface as if it were in the same
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process. This plugin system handles the communication in between.
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**Cross-language support.** Plugins can be written (and consumed) by
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almost every major language. This library supports serving plugins via
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[gRPC](http://www.grpc.io). gRPC-based plugins enable plugins to be written
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in any language.
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**Complex arguments and return values are supported.** This library
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provides APIs for handling complex arguments and return values such
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as interfaces, `io.Reader/Writer`, etc. We do this by giving you a library
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(`MuxBroker`) for creating new connections between the client/server to
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serve additional interfaces or transfer raw data.
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**Bidirectional communication.** Because the plugin system supports
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complex arguments, the host process can send it interface implementations
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and the plugin can call back into the host process.
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**Built-in Logging.** Any plugins that use the `log` standard library
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will have log data automatically sent to the host process. The host
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process will mirror this output prefixed with the path to the plugin
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binary. This makes debugging with plugins simple. If the host system
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uses [hclog](https://github.com/hashicorp/go-hclog) then the log data
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will be structured. If the plugin also uses hclog, logs from the plugin
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will be sent to the host hclog and be structured.
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**Protocol Versioning.** A very basic "protocol version" is supported that
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can be incremented to invalidate any previous plugins. This is useful when
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interface signatures are changing, protocol level changes are necessary,
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etc. When a protocol version is incompatible, a human friendly error
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message is shown to the end user.
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**Stdout/Stderr Syncing.** While plugins are subprocesses, they can continue
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to use stdout/stderr as usual and the output will get mirrored back to
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the host process. The host process can control what `io.Writer` these
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streams go to to prevent this from happening.
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**TTY Preservation.** Plugin subprocesses are connected to the identical
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stdin file descriptor as the host process, allowing software that requires
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a TTY to work. For example, a plugin can execute `ssh` and even though there
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are multiple subprocesses and RPC happening, it will look and act perfectly
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to the end user.
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**Host upgrade while a plugin is running.** Plugins can be "reattached"
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so that the host process can be upgraded while the plugin is still running.
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This requires the host/plugin to know this is possible and daemonize
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properly. `NewClient` takes a `ReattachConfig` to determine if and how to
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reattach.
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**Cryptographically Secure Plugins.** Plugins can be verified with an expected
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checksum and RPC communications can be configured to use TLS. The host process
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must be properly secured to protect this configuration.
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## Architecture
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The HashiCorp plugin system works by launching subprocesses and communicating
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over RPC (using standard `net/rpc` or [gRPC](http://www.grpc.io)). A single
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connection is made between any plugin and the host process. For net/rpc-based
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plugins, we use a [connection multiplexing](https://github.com/hashicorp/yamux)
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library to multiplex any other connections on top. For gRPC-based plugins,
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the HTTP2 protocol handles multiplexing.
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This architecture has a number of benefits:
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* Plugins can't crash your host process: A panic in a plugin doesn't
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panic the plugin user.
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* Plugins are very easy to write: just write a Go application and `go build`.
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Or use any other language to write a gRPC server with a tiny amount of
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boilerplate to support go-plugin.
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* Plugins are very easy to install: just put the binary in a location where
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the host will find it (depends on the host but this library also provides
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helpers), and the plugin host handles the rest.
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* Plugins can be relatively secure: The plugin only has access to the
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interfaces and args given to it, not to the entire memory space of the
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process. Additionally, go-plugin can communicate with the plugin over
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TLS.
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## Usage
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To use the plugin system, you must take the following steps. These are
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high-level steps that must be done. Examples are available in the
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`examples/` directory.
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1. Choose the interface(s) you want to expose for plugins.
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2. For each interface, implement an implementation of that interface
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that communicates over a `net/rpc` connection or over a
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[gRPC](http://www.grpc.io) connection or both. You'll have to implement
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both a client and server implementation.
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3. Create a `Plugin` implementation that knows how to create the RPC
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client/server for a given plugin type.
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4. Plugin authors call `plugin.Serve` to serve a plugin from the
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`main` function.
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5. Plugin users use `plugin.Client` to launch a subprocess and request
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an interface implementation over RPC.
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That's it! In practice, step 2 is the most tedious and time consuming step.
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Even so, it isn't very difficult and you can see examples in the `examples/`
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directory as well as throughout our various open source projects.
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For complete API documentation, see [GoDoc](https://godoc.org/github.com/hashicorp/go-plugin).
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## Roadmap
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Our plugin system is constantly evolving. As we use the plugin system for
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new projects or for new features in existing projects, we constantly find
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improvements we can make.
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At this point in time, the roadmap for the plugin system is:
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**Semantic Versioning.** Plugins will be able to implement a semantic version.
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This plugin system will give host processes a system for constraining
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versions. This is in addition to the protocol versioning already present
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which is more for larger underlying changes.
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## What About Shared Libraries?
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When we started using plugins (late 2012, early 2013), plugins over RPC
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were the only option since Go didn't support dynamic library loading. Today,
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Go supports the [plugin](https://golang.org/pkg/plugin/) standard library with
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a number of limitations. Since 2012, our plugin system has stabilized
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from tens of millions of users using it, and has many benefits we've come to
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value greatly.
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For example, we use this plugin system in
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[Vault](https://www.vaultproject.io) where dynamic library loading is
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not acceptable for security reasons. That is an extreme
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example, but we believe our library system has more upsides than downsides
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over dynamic library loading and since we've had it built and tested for years,
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we'll continue to use it.
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Shared libraries have one major advantage over our system which is much
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higher performance. In real world scenarios across our various tools,
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we've never required any more performance out of our plugin system and it
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has seen very high throughput, so this isn't a concern for us at the moment.
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