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21 lines
552 B
Go
21 lines
552 B
Go
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package steam
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import (
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"github.com/Philipp15b/go-steam/netutil"
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)
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// When this event is emitted by the Client, the connection is automatically closed.
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// This may be caused by a network error, for example.
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type FatalErrorEvent error
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type ConnectedEvent struct{}
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type DisconnectedEvent struct{}
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// A list of connection manager addresses to connect to in the future.
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// You should always save them and then select one of these
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// instead of the builtin ones for the next connection.
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type ClientCMListEvent struct {
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Addresses []*netutil.PortAddr
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}
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