mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-30 14:42:00 -08:00
286 lines
8.9 KiB
C
286 lines
8.9 KiB
C
|
/*
|
||
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
|
||
|
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
* of this software and associated documentation files (the "Software"), to deal
|
||
|
* in the Software without restriction, including without limitation the rights
|
||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
* copies of the Software, and to permit persons to whom the Software is
|
||
|
* furnished to do so, subject to the following conditions:
|
||
|
|
||
|
* The above copyright notice and this permission notice shall be included in all
|
||
|
* copies or substantial portions of the Software.
|
||
|
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
* SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#ifndef VPATH_H
|
||
|
#define VPATH_H
|
||
|
#include <vector>
|
||
|
#include "vector_vcowptr.h"
|
||
|
#include "vector_vmatrix.h"
|
||
|
#include "vector_vpoint.h"
|
||
|
#include "vector_vrect.h"
|
||
|
|
||
|
V_BEGIN_NAMESPACE
|
||
|
|
||
|
struct VPathData;
|
||
|
class VPath {
|
||
|
public:
|
||
|
enum class Direction { CCW, CW };
|
||
|
|
||
|
enum class Element : uchar { MoveTo, LineTo, CubicTo, Close };
|
||
|
bool empty() const;
|
||
|
bool null() const;
|
||
|
void moveTo(const VPointF &p);
|
||
|
void moveTo(float x, float y);
|
||
|
void lineTo(const VPointF &p);
|
||
|
void lineTo(float x, float y);
|
||
|
void cubicTo(const VPointF &c1, const VPointF &c2, const VPointF &e);
|
||
|
void cubicTo(float c1x, float c1y, float c2x, float c2y, float ex,
|
||
|
float ey);
|
||
|
void arcTo(const VRectF &rect, float startAngle, float sweepLength,
|
||
|
bool forceMoveTo);
|
||
|
void close();
|
||
|
void reset();
|
||
|
void reserve(size_t pts, size_t elms);
|
||
|
size_t segments() const;
|
||
|
void addCircle(float cx, float cy, float radius,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addOval(const VRectF &rect, VPath::Direction dir = Direction::CW);
|
||
|
void addRoundRect(const VRectF &rect, float rx, float ry,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addRoundRect(const VRectF &rect, float roundness,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addRect(const VRectF &rect, VPath::Direction dir = Direction::CW);
|
||
|
void addPolystar(float points, float innerRadius, float outerRadius,
|
||
|
float innerRoundness, float outerRoundness,
|
||
|
float startAngle, float cx, float cy,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addPolygon(float points, float radius, float roundness,
|
||
|
float startAngle, float cx, float cy,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addPath(const VPath &path);
|
||
|
void addPath(const VPath &path, const VMatrix &m);
|
||
|
void transform(const VMatrix &m);
|
||
|
float length() const;
|
||
|
const std::vector<VPath::Element> &elements() const;
|
||
|
const std::vector<VPointF> & points() const;
|
||
|
void clone(const VPath &srcPath);
|
||
|
bool unique() const { return d.unique();}
|
||
|
size_t refCount() const { return d.refCount();}
|
||
|
|
||
|
private:
|
||
|
struct VPathData {
|
||
|
bool empty() const { return m_elements.empty(); }
|
||
|
bool null() const { return empty() && !m_elements.capacity();}
|
||
|
void moveTo(float x, float y);
|
||
|
void lineTo(float x, float y);
|
||
|
void cubicTo(float cx1, float cy1, float cx2, float cy2, float ex, float ey);
|
||
|
void close();
|
||
|
void reset();
|
||
|
void reserve(size_t, size_t);
|
||
|
void checkNewSegment();
|
||
|
size_t segments() const;
|
||
|
void transform(const VMatrix &m);
|
||
|
float length() const;
|
||
|
void addRoundRect(const VRectF &, float, float, VPath::Direction);
|
||
|
void addRoundRect(const VRectF &, float, VPath::Direction);
|
||
|
void addRect(const VRectF &, VPath::Direction);
|
||
|
void arcTo(const VRectF &, float, float, bool);
|
||
|
void addCircle(float, float, float, VPath::Direction);
|
||
|
void addOval(const VRectF &, VPath::Direction);
|
||
|
void addPolystar(float points, float innerRadius, float outerRadius,
|
||
|
float innerRoundness, float outerRoundness,
|
||
|
float startAngle, float cx, float cy,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addPolygon(float points, float radius, float roundness,
|
||
|
float startAngle, float cx, float cy,
|
||
|
VPath::Direction dir = Direction::CW);
|
||
|
void addPath(const VPathData &path, const VMatrix *m = nullptr);
|
||
|
void clone(const VPath::VPathData &o) { *this = o;}
|
||
|
const std::vector<VPath::Element> &elements() const
|
||
|
{
|
||
|
return m_elements;
|
||
|
}
|
||
|
const std::vector<VPointF> &points() const { return m_points; }
|
||
|
std::vector<VPointF> m_points;
|
||
|
std::vector<VPath::Element> m_elements;
|
||
|
size_t m_segments;
|
||
|
VPointF mStartPoint;
|
||
|
mutable float mLength{0};
|
||
|
mutable bool mLengthDirty{true};
|
||
|
bool mNewSegment;
|
||
|
};
|
||
|
|
||
|
vcow_ptr<VPathData> d;
|
||
|
};
|
||
|
|
||
|
inline bool VPath::empty() const
|
||
|
{
|
||
|
return d->empty();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* path is empty as well as null(no memory for data allocated yet).
|
||
|
*/
|
||
|
inline bool VPath::null() const
|
||
|
{
|
||
|
return d->null();
|
||
|
}
|
||
|
|
||
|
inline void VPath::moveTo(const VPointF &p)
|
||
|
{
|
||
|
d.write().moveTo(p.x(), p.y());
|
||
|
}
|
||
|
|
||
|
inline void VPath::lineTo(const VPointF &p)
|
||
|
{
|
||
|
d.write().lineTo(p.x(), p.y());
|
||
|
}
|
||
|
|
||
|
inline void VPath::close()
|
||
|
{
|
||
|
d.write().close();
|
||
|
}
|
||
|
|
||
|
inline void VPath::reset()
|
||
|
{
|
||
|
d.write().reset();
|
||
|
}
|
||
|
|
||
|
inline void VPath::reserve(size_t pts, size_t elms)
|
||
|
{
|
||
|
d.write().reserve(pts, elms);
|
||
|
}
|
||
|
|
||
|
inline size_t VPath::segments() const
|
||
|
{
|
||
|
return d->segments();
|
||
|
}
|
||
|
|
||
|
inline float VPath::length() const
|
||
|
{
|
||
|
return d->length();
|
||
|
}
|
||
|
|
||
|
inline void VPath::cubicTo(const VPointF &c1, const VPointF &c2,
|
||
|
const VPointF &e)
|
||
|
{
|
||
|
d.write().cubicTo(c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y());
|
||
|
}
|
||
|
|
||
|
inline void VPath::lineTo(float x, float y)
|
||
|
{
|
||
|
d.write().lineTo(x, y);
|
||
|
}
|
||
|
|
||
|
inline void VPath::moveTo(float x, float y)
|
||
|
{
|
||
|
d.write().moveTo(x, y);
|
||
|
}
|
||
|
|
||
|
inline void VPath::cubicTo(float c1x, float c1y, float c2x, float c2y, float ex,
|
||
|
float ey)
|
||
|
{
|
||
|
d.write().cubicTo(c1x, c1y, c2x, c2y, ex, ey);
|
||
|
}
|
||
|
|
||
|
inline void VPath::transform(const VMatrix &m)
|
||
|
{
|
||
|
d.write().transform(m);
|
||
|
}
|
||
|
|
||
|
inline void VPath::arcTo(const VRectF &rect, float startAngle,
|
||
|
float sweepLength, bool forceMoveTo)
|
||
|
{
|
||
|
d.write().arcTo(rect, startAngle, sweepLength, forceMoveTo);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addRect(const VRectF &rect, VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addRect(rect, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addRoundRect(const VRectF &rect, float rx, float ry,
|
||
|
VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addRoundRect(rect, rx, ry, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addRoundRect(const VRectF &rect, float roundness,
|
||
|
VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addRoundRect(rect, roundness, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addCircle(float cx, float cy, float radius,
|
||
|
VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addCircle(cx, cy, radius, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addOval(const VRectF &rect, VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addOval(rect, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addPolystar(float points, float innerRadius,
|
||
|
float outerRadius, float innerRoundness,
|
||
|
float outerRoundness, float startAngle, float cx,
|
||
|
float cy, VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addPolystar(points, innerRadius, outerRadius, innerRoundness,
|
||
|
outerRoundness, startAngle, cx, cy, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addPolygon(float points, float radius, float roundness,
|
||
|
float startAngle, float cx, float cy,
|
||
|
VPath::Direction dir)
|
||
|
{
|
||
|
d.write().addPolygon(points, radius, roundness, startAngle, cx, cy, dir);
|
||
|
}
|
||
|
|
||
|
inline void VPath::addPath(const VPath &path)
|
||
|
{
|
||
|
if (path.empty()) return;
|
||
|
|
||
|
if (null()) {
|
||
|
*this = path;
|
||
|
} else {
|
||
|
d.write().addPath(path.d.read());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void VPath::addPath(const VPath &path, const VMatrix &m)
|
||
|
{
|
||
|
if (path.empty()) return;
|
||
|
|
||
|
d.write().addPath(path.d.read(), &m);
|
||
|
}
|
||
|
|
||
|
inline const std::vector<VPath::Element> &VPath::elements() const
|
||
|
{
|
||
|
return d->elements();
|
||
|
}
|
||
|
|
||
|
inline const std::vector<VPointF> &VPath::points() const
|
||
|
{
|
||
|
return d->points();
|
||
|
}
|
||
|
|
||
|
inline void VPath::clone(const VPath &o)
|
||
|
{
|
||
|
d.write().clone(o.d.read());
|
||
|
}
|
||
|
|
||
|
V_END_NAMESPACE
|
||
|
|
||
|
#endif // VPATH_H
|