mirror of
https://github.com/42wim/matterbridge.git
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52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
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package charset
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import (
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"unicode/utf8"
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)
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func init() {
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registerClass("utf8", toUTF8, toUTF8)
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}
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type translateToUTF8 struct {
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scratch []byte
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}
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var errorBytes = []byte(string(utf8.RuneError))
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const errorRuneLen = len(string(utf8.RuneError))
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func (p *translateToUTF8) Translate(data []byte, eof bool) (int, []byte, error) {
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p.scratch = ensureCap(p.scratch, (len(data))*errorRuneLen)
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buf := p.scratch[:0]
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for i := 0; i < len(data); {
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// fast path for ASCII
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if b := data[i]; b < utf8.RuneSelf {
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buf = append(buf, b)
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i++
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continue
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}
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_, size := utf8.DecodeRune(data[i:])
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if size == 1 {
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if !eof && !utf8.FullRune(data) {
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// When DecodeRune has converted only a single
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// byte, we know there must be some kind of error
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// because we know the byte's not ASCII.
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// If we aren't at EOF, and it's an incomplete
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// rune encoding, then we return to process
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// the final bytes in a subsequent call.
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return i, buf, nil
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}
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buf = append(buf, errorBytes...)
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} else {
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buf = append(buf, data[i:i+size]...)
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}
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i += size
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}
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return len(data), buf, nil
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}
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func toUTF8(arg string) (Translator, error) {
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return new(translateToUTF8), nil
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}
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