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https://github.com/42wim/matterbridge.git
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87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
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#include "lottie_lottiekeypath.h"
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#include <sstream>
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LOTKeyPath::LOTKeyPath(const std::string &keyPath)
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{
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std::stringstream ss(keyPath);
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std::string item;
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while (getline(ss, item, '.')) {
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mKeys.push_back(item);
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}
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}
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bool LOTKeyPath::matches(const std::string &key, uint depth)
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{
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if (skip(key)) {
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// This is an object we programatically create.
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return true;
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}
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if (depth > size()) {
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return false;
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}
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if ((mKeys[depth] == key) || (mKeys[depth] == "*") ||
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(mKeys[depth] == "**")) {
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return true;
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}
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return false;
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}
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uint LOTKeyPath::nextDepth(const std::string key, uint depth)
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{
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if (skip(key)) {
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// If it's a container then we added programatically and it isn't a part
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// of the keypath.
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return depth;
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}
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if (mKeys[depth] != "**") {
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// If it's not a globstar then it is part of the keypath.
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return depth + 1;
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}
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if (depth == size()) {
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// The last key is a globstar.
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return depth;
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}
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if (mKeys[depth + 1] == key) {
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// We are a globstar and the next key is our current key so consume
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// both.
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return depth + 2;
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}
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return depth;
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}
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bool LOTKeyPath::fullyResolvesTo(const std::string key, uint depth)
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{
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if (depth > mKeys.size()) {
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return false;
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}
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bool isLastDepth = (depth == size());
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if (!isGlobstar(depth)) {
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bool matches = (mKeys[depth] == key) || isGlob(depth);
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return (isLastDepth || (depth == size() - 1 && endsWithGlobstar())) &&
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matches;
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}
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bool isGlobstarButNextKeyMatches = !isLastDepth && mKeys[depth + 1] == key;
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if (isGlobstarButNextKeyMatches) {
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return depth == size() - 1 ||
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(depth == size() - 2 && endsWithGlobstar());
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}
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if (isLastDepth) {
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return true;
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}
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if (depth + 1 < size()) {
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// We are a globstar but there is more than 1 key after the globstar we
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// we can't fully match.
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return false;
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}
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// Return whether the next key (which we now know is the last one) is the
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// same as the current key.
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return mKeys[depth + 1] == key;
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}
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