mirror of
https://git.femboyfinancial.jp/james/lipsync.git
synced 2024-11-22 10:42:03 -08:00
449 lines
17 KiB
C#
449 lines
17 KiB
C#
/*
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* VsqMetaText/Handle.cs
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* Copyright (c) 2008-2009 kbinani
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*
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* This file is part of Boare.Lib.Vsq.
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*
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* Boare.Lib.Vsq is free software; you can redistribute it and/or
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* modify it under the terms of the BSD License.
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*
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* Boare.Lib.Vsq is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace Boare.Lib.Vsq {
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[Serializable]
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public class IconHandle : ICloneable {
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public string Caption;
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public string IconID;
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public string IDS;
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public int Index;
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public int Length;
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public int Original;
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public int Program;
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public int Language;
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public object Clone() {
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IconHandle ret = new IconHandle();
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ret.Caption = Caption;
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ret.IconID = IconID;
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ret.IDS = IDS;
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ret.Index = Index;
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ret.Language = Language;
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ret.Length = Length;
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ret.Original = Original;
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ret.Program = Program;
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return ret;
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}
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public VsqHandle castToVsqHandle() {
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VsqHandle ret = new VsqHandle();
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ret.m_type = VsqHandleType.Singer;
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ret.Caption = Caption;
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ret.IconID = IconID;
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ret.IDS = IDS;
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ret.Index = Index;
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ret.Language = Language;
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ret.Length = Length;
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ret.Program = Program;
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return ret;
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}
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}
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[Serializable]
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public class LyricHandle : ICloneable {
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public Lyric L0;
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public int Index;
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internal LyricHandle() {
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}
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/// <summary>
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/// type = Lyric用のhandleのコンストラクタ
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/// </summary>
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/// <param name="phrase">歌詞</param>
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/// <param name="phonetic_symbol">発音記号</param>
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public LyricHandle( string phrase, string phonetic_symbol ) {
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L0 = new Lyric( phrase, phonetic_symbol );
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}
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public object Clone() {
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LyricHandle ret = new LyricHandle();
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ret.Index = Index;
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ret.L0 = (Lyric)L0.Clone();
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return ret;
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}
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public VsqHandle castToVsqHandle() {
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VsqHandle ret = new VsqHandle();
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ret.m_type = VsqHandleType.Lyric;
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ret.L0 = (Lyric)L0.Clone();
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ret.Index = Index;
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return ret;
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}
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}
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[Serializable]
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public class VibratoHandle : ICloneable {
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public int StartDepth;
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public VibratoBPList DepthBP;
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public int StartRate;
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public VibratoBPList RateBP;
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public int Index;
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public string IconID;
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public string IDS;
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public int Original;
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public string Caption;
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public int Length;
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public VibratoHandle(){
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RateBP = new VibratoBPList();
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DepthBP = new VibratoBPList();
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}
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public object Clone() {
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VibratoHandle result = new VibratoHandle();
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result.Index = Index;
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result.IconID = IconID;
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result.IDS = this.IDS;
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result.Original = this.Original;
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result.Caption = this.Caption;
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result.Length = this.Length;
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result.StartDepth = this.StartDepth;
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result.DepthBP = (VibratoBPList)DepthBP.Clone();
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result.StartRate = this.StartRate;
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result.RateBP = (VibratoBPList)RateBP.Clone();
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return result;
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}
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public VsqHandle castToVsqHandle() {
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VsqHandle ret = new VsqHandle();
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ret.m_type = VsqHandleType.Vibrato;
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ret.Index = Index;
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ret.IconID = IconID;
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ret.IDS = IDS;
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ret.Original = Original;
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ret.Caption = Caption;
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ret.Length = Length;
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ret.StartDepth = StartDepth;
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ret.StartRate = StartRate;
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ret.DepthBP = (VibratoBPList)DepthBP.Clone();
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ret.RateBP = (VibratoBPList)RateBP.Clone();
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return ret;
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}
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}
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/// <summary>
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/// ハンドルを取り扱います。ハンドルにはLyricHandle、VibratoHandleおよびIconHandleがある
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/// </summary>
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[Serializable]
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public class VsqHandle {
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public VsqHandleType m_type;
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public int Index;
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public string IconID;
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public string IDS;
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public Lyric L0;
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public int Original;
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public string Caption;
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public int Length;
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public int StartDepth;
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public VibratoBPList DepthBP;
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public int StartRate;
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public VibratoBPList RateBP;
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public int Language;
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public int Program;
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public LyricHandle castToLyricHandle() {
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LyricHandle ret = new LyricHandle();
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ret.L0 = (Lyric)L0;
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ret.Index = Index;
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return ret;
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}
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public VibratoHandle castToVibratoHandle() {
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VibratoHandle ret = new VibratoHandle();
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ret.Index = Index;
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ret.Caption = Caption;
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ret.DepthBP = (VibratoBPList)DepthBP.Clone();
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ret.IconID = IconID;
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ret.IDS = IDS;
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ret.Index = Index;
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ret.Length = Length;
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ret.Original = Original;
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ret.RateBP = (VibratoBPList)RateBP.Clone();
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ret.StartDepth = StartDepth;
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ret.StartRate = StartRate;
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return ret;
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}
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public IconHandle castToIconHandle() {
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IconHandle ret = new IconHandle();
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ret.Index = Index;
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ret.Caption = Caption;
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ret.IconID = IconID;
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ret.IDS = IDS;
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ret.Index = Index;
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ret.Language = Language;
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ret.Length = Length;
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ret.Original = Original;
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ret.Program = Program;
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return ret;
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}
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internal VsqHandle() {
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}
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/// <summary>
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/// インスタンスをストリームに書き込みます。
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/// encode=trueの場合、2バイト文字をエンコードして出力します。
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/// </summary>
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/// <param name="sw">書き込み対象</param>
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/// <param name="encode">2バイト文字をエンコードするか否かを指定するフラグ</param>
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public void write( TextMemoryStream sw, bool encode ) {
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sw.writeLine( this.ToString( encode ) );
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}
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/// <summary>
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/// FileStreamから読み込みながらコンストラクト
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/// </summary>
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/// <param name="sr">読み込み対象</param>
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public VsqHandle( TextMemoryStream sr, int value, ref string last_line ) {
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this.Index = value;
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string[] spl;
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string[] spl2;
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// default値で梅
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m_type = VsqHandleType.Vibrato;
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IconID = "";
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IDS = "normal";
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L0 = new Lyric( "" );
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Original = 0;
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Caption = "";
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Length = 0;
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StartDepth = 0;
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DepthBP = null;
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int depth_bp_num = 0;
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StartRate = 0;
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RateBP = null;
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int rate_bp_num = 0;
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Language = 0;
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Program = 0;
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string tmpDepthBPX = "";
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string tmpDepthBPY = "";
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string tmpRateBPX = "";
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string tmpRateBPY = "";
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// "["にぶち当たるまで読込む
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last_line = sr.readLine();
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while ( !last_line.StartsWith( "[" ) ) {
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spl = last_line.Split( new char[] { '=' } );
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switch ( spl[0] ) {
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case "Language":
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Language = int.Parse( spl[1] );
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break;
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case "Program":
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Program = int.Parse( spl[1] );
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break;
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case "IconID":
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IconID = spl[1];
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break;
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case "IDS":
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IDS = spl[1];
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break;
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case "Original":
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Original = int.Parse( spl[1] );
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break;
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case "Caption":
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Caption = spl[1];
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for ( int i = 2; i < spl.Length; i++ ) {
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Caption += "=" + spl[i];
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}
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break;
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case "Length":
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Length = int.Parse( spl[1] );
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break;
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case "StartDepth":
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StartDepth = int.Parse( spl[1] );
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break;
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case "DepthBPNum":
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depth_bp_num = int.Parse( spl[1] );
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break;
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case "DepthBPX":
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tmpDepthBPX = spl[1];
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break;
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case "DepthBPY":
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tmpDepthBPY = spl[1];
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break;
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case "StartRate":
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StartRate = int.Parse( spl[1] );
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break;
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case "RateBPNum":
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rate_bp_num = int.Parse( spl[1] );
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break;
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case "RateBPX":
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tmpRateBPX = spl[1];
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break;
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case "RateBPY":
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tmpRateBPY = spl[1];
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break;
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case "L0":
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m_type = VsqHandleType.Lyric;
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L0 = new Lyric( spl[1] );
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break;
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}
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if ( sr.peek() < 0 ) {
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break;
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}
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last_line = sr.readLine();
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}
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if ( IDS != "normal" ) {
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m_type = VsqHandleType.Singer;
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} else if ( IconID != "" ) {
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m_type = VsqHandleType.Vibrato;
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} else {
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m_type = VsqHandleType.Lyric;
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}
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// RateBPX, RateBPYの設定
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if ( m_type == VsqHandleType.Vibrato ) {
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if ( rate_bp_num > 0 ) {
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float[] rate_bp_x = new float[rate_bp_num];
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spl2 = tmpRateBPX.Split( new char[] { ',' } );
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for ( int i = 0; i < rate_bp_num; i++ ) {
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rate_bp_x[i] = float.Parse( spl2[i] );
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}
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int[] rate_bp_y = new int[rate_bp_num];
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spl2 = tmpRateBPY.Split( new char[] { ',' } );
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for ( int i = 0; i < rate_bp_num; i++ ) {
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rate_bp_y[i] = int.Parse( spl2[i] );
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}
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RateBP = new VibratoBPList( rate_bp_x, rate_bp_y );
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} else {
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//m_rate_bp_x = null;
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//m_rate_bp_y = null;
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RateBP = new VibratoBPList();
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}
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// DepthBPX, DepthBPYの設定
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if ( depth_bp_num > 0 ) {
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float[] depth_bp_x = new float[depth_bp_num];
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spl2 = tmpDepthBPX.Split( new char[] { ',' } );
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for ( int i = 0; i < depth_bp_num; i++ ) {
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depth_bp_x[i] = float.Parse( spl2[i] );
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}
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int[] depth_bp_y = new int[depth_bp_num];
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spl2 = tmpDepthBPY.Split( new char[] { ',' } );
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for ( int i = 0; i < depth_bp_num; i++ ) {
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depth_bp_y[i] = int.Parse( spl2[i] );
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}
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DepthBP = new VibratoBPList( depth_bp_x, depth_bp_y );
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} else {
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DepthBP = new VibratoBPList();
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//m_depth_bp_x = null;
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//m_depth_bp_y = null;
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}
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} else {
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DepthBP = new VibratoBPList();
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RateBP = new VibratoBPList();
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}
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}
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/// <summary>
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/// ハンドル指定子(例えば"h#0123"という文字列)からハンドル番号を取得します
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/// </summary>
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/// <param name="_string">ハンドル指定子</param>
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/// <returns>ハンドル番号</returns>
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public static int HandleIndexFromString( string _string ) {
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string[] spl = _string.Split( new char[] { '#' } );
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return int.Parse( spl[1] );
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}
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/// <summary>
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/// インスタンスをテキストファイルに出力します
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/// </summary>
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/// <param name="sw">出力先</param>
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public void Print( StreamWriter sw ) {
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string result = this.ToString();
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sw.WriteLine( result );
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}
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/// <summary>
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/// インスタンスをコンソール画面に出力します
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/// </summary>
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private void Print() {
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string result = this.ToString();
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Console.WriteLine( result );
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}
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/// <summary>
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/// インスタンスを文字列に変換します
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/// </summary>
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/// <param name="encode">2バイト文字をエンコードするか否かを指定するフラグ</param>
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/// <returns>インスタンスを変換した文字列</returns>
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public string ToString( bool encode ) {
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string result = "";
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result += "[h#" + Index.ToString( "0000" ) + "]";
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switch ( m_type ) {
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case VsqHandleType.Lyric:
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result += Environment.NewLine + "L0=" + L0.ToString( encode );
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break;
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case VsqHandleType.Vibrato:
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result += Environment.NewLine + "IconID=" + IconID + Environment.NewLine;
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result += "IDS=" + IDS + Environment.NewLine;
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result += "Original=" + Original + Environment.NewLine;
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result += "Caption=" + Caption + Environment.NewLine;
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result += "Length=" + Length + Environment.NewLine;
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result += "StartDepth=" + StartDepth + Environment.NewLine;
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result += "DepthBPNum=" + DepthBP.getCount() + Environment.NewLine;
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if ( DepthBP.getCount() > 0 ) {
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result += "DepthBPX=" + DepthBP.getElement( 0 ).X.ToString( "0.000000" );
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for ( int i = 1; i < DepthBP.getCount(); i++ ) {
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result += "," + DepthBP.getElement( i ).X.ToString( "0.000000" );
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}
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result += Environment.NewLine + "DepthBPY=" + DepthBP.getElement( 0 ).Y;
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for ( int i = 1; i < DepthBP.getCount(); i++ ) {
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result += "," + DepthBP.getElement( i ).Y;
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}
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result += Environment.NewLine;
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}
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result += "StartRate=" + StartRate + Environment.NewLine;
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result += "RateBPNum=" + RateBP.getCount();
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if ( RateBP.getCount() > 0 ) {
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result += Environment.NewLine + "RateBPX=" + RateBP.getElement( 0 ).X.ToString( "0.000000" );
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for ( int i = 1; i < RateBP.getCount(); i++ ) {
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result += "," + RateBP.getElement( i ).X.ToString( "0.000000" );
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}
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result += Environment.NewLine + "RateBPY=" + RateBP.getElement( 0 ).Y;
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for ( int i = 1; i < RateBP.getCount(); i++ ) {
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result += "," + RateBP.getElement( i ).Y;
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}
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}
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break;
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case VsqHandleType.Singer:
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result += Environment.NewLine + "IconID=" + IconID + Environment.NewLine;
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result += "IDS=" + IDS + Environment.NewLine;
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result += "Original=" + Original + Environment.NewLine;
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result += "Caption=" + Caption + Environment.NewLine;
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result += "Length=" + Length + Environment.NewLine;
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result += "Language=" + Language + Environment.NewLine;
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result += "Program=" + Program;
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break;
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default:
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break;
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}
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return result;
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}
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}
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}
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