mirror of
https://git.femboyfinancial.jp/james/lipsync.git
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158 lines
3.7 KiB
C#
158 lines
3.7 KiB
C#
/*
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* VsqPhoneticSymbol.cs
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* Copyright (c) 2008-2009 kbinani
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*
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* This file is part of Boare.Lib.Vsq.
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*
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* Boare.Lib.Vsq is free software; you can redistribute it and/or
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* modify it under the terms of the BSD License.
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*
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* Boare.Lib.Vsq is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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using System;
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using bocoree;
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namespace Boare.Lib.Vsq {
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using boolean = System.Boolean;
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public class VsqPhoneticSymbol {
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private static String[] _SYMBOL_VOWEL_JP = new String[]{
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@"a",
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@"i",
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@"M",
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@"e",
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@"o",
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};
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private static String[] _SYMBOL_CONSONANT_JP = new String[]{
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@"k",
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@"k'",
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@"g",
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@"g'",
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@"N",
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@"N'",
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@"s",
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@"S",
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@"z",
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@"Z",
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@"dz",
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@"dZ",
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@"t",
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@"t'",
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@"ts",
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@"tS",
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@"d",
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@"d'",
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@"n",
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@"J",
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@"h",
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@"h\",
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@"C",
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@"p\",
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@"p\'",
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@"b",
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@"b'",
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@"p",
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@"p'",
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@"m",
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@"m'",
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@"j",
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@"4",
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@"4'",
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@"w",
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@"N\",
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};
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private static String[] _SYMBOL_EN = new String[]{
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@"@",
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@"V",
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@"e",
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@"e",
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@"I",
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@"i:",
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@"{",
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@"O:",
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@"Q",
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@"U",
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@"u:",
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@"@r",
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@"eI",
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@"aI",
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@"OI",
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@"@U",
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@"aU",
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@"I@",
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@"e@",
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@"U@",
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@"O@",
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@"Q@",
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@"w",
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@"j",
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@"b",
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@"d",
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@"g",
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@"bh",
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@"dh",
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@"gh",
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@"dZ",
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@"v",
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@"D",
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@"z",
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@"Z",
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@"m",
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@"n",
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@"N",
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@"r",
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@"l",
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@"l0",
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@"p",
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@"t",
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@"k",
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@"ph",
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@"th",
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@"kh",
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@"tS",
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@"f",
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@"T",
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@"s",
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@"S",
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@"h",
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};
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public static boolean isConsonant( String symbol ) {
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for ( int i = 0; i < _SYMBOL_CONSONANT_JP.Length; i++ ){
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String s = _SYMBOL_CONSONANT_JP[i];
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if ( s.Equals( symbol ) ) {
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return true;
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}
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}
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return false;
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}
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public static boolean isValidSymbol( String symbol ) {
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for ( int i = 0; i < _SYMBOL_VOWEL_JP.Length; i++ ){
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String s = _SYMBOL_VOWEL_JP[i];
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if ( s.Equals( symbol ) ) {
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return true;
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}
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}
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for ( int i = 0; i < _SYMBOL_CONSONANT_JP.Length; i++ ){
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String s = _SYMBOL_CONSONANT_JP[i];
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if ( s.Equals( symbol ) ) {
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return true;
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}
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}
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for ( int i = 0; i < _SYMBOL_EN.Length; i++ ){
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String s = _SYMBOL_EN[i];
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if ( s.Equals( symbol ) ) {
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return true;
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}
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}
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return false;
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}
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}
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}
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