mirror of
https://git.femboyfinancial.jp/james/lipsync.git
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223 lines
8.1 KiB
C#
223 lines
8.1 KiB
C#
/*
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* VsqMetaText/Lyric.cs
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* Copyright (c) 2008-2009 kbinani
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*
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* This file is part of Boare.Lib.Vsq.
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*
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* Boare.Lib.Vsq is free software; you can redistribute it and/or
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* modify it under the terms of the BSD License.
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*
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* Boare.Lib.Vsq is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Windows.Forms;
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using bocoree;
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namespace Boare.Lib.Vsq {
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/// <summary>
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/// VsqHandleに格納される歌詞の情報を扱うクラス。
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/// </summary>
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[Serializable]
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public class Lyric {
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/// <summary>
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/// この歌詞のフレーズ
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/// </summary>
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public string Phrase;
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private string[] m_phonetic_symbol;
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public float UnknownFloat;
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private int[] m_consonant_adjustment;
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public bool PhoneticSymbolProtected;
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public int[] getConsonantAdjustment() {
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return m_consonant_adjustment;
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}
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/// <summary>
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/// このオブジェクトの簡易コピーを取得します。
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/// </summary>
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/// <returns>このインスタンスの簡易コピー</returns>
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public Lyric Clone() {
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Lyric result = new Lyric();
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result.Phrase = this.Phrase;
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result.m_phonetic_symbol = (string[])this.m_phonetic_symbol.Clone();
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result.UnknownFloat = this.UnknownFloat;
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result.m_consonant_adjustment = (int[])this.m_consonant_adjustment.Clone();
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result.PhoneticSymbolProtected = PhoneticSymbolProtected;
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return result;
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}
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/// <summary>
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/// 歌詞、発音記号を指定したコンストラクタ
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/// </summary>
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/// <param name="phrase">歌詞</param>
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/// <param name="phonetic_symbol">発音記号</param>
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public Lyric( string phrase, string phonetic_symbol ) {
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Phrase = phrase;
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setPhoneticSymbol( phonetic_symbol );
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UnknownFloat = 0.000000f;
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}
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public Lyric() {
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}
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/// <summary>
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/// この歌詞の発音記号を取得します。
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/// </summary>
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public string getPhoneticSymbol() {
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string ret = m_phonetic_symbol[0];
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for ( int i = 1; i < m_phonetic_symbol.Length; i++ ) {
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ret += " " + m_phonetic_symbol[i];
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}
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return ret;
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}
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/// <summary>
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/// この歌詞の発音記号を設定します。
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/// </summary>
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public void setPhoneticSymbol( string value ) {
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string s = value.Replace( " ", " " );
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m_phonetic_symbol = s.Split( " ".ToCharArray(), 16 );
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for ( int i = 0; i < m_phonetic_symbol.Length; i++ ) {
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m_phonetic_symbol[i] = m_phonetic_symbol[i].Replace( @"\\", @"\" );
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}
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m_consonant_adjustment = new int[m_phonetic_symbol.Length];
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for ( int i = 0; i < m_phonetic_symbol.Length; i++ ) {
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if ( VsqPhoneticSymbol.isConsonant( m_phonetic_symbol[i] ) ) {
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m_consonant_adjustment[i] = 64;
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} else {
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m_consonant_adjustment[i] = 0;
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}
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}
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}
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/// <summary>
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/// XMLシリアライズ用
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/// </summary>
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public string PhoneticSymbol {
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get {
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return getPhoneticSymbol();
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}
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set {
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setPhoneticSymbol( value );
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}
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}
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public string[] getPhoneticSymbolList() {
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string[] ret = new string[m_phonetic_symbol.Length];
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for ( int i = 0; i < m_phonetic_symbol.Length; i++ ) {
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ret[i] = m_phonetic_symbol[i];
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}
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return ret;
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}
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/// <summary>
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/// 文字列からのコンストラクタ
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/// </summary>
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/// <param name="_line">生成元の文字列</param>
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public Lyric( string _line ) {
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byte[] b = new byte[_line.Length];
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for ( int i = 0; i < _line.Length; i++ ) {
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b[i] = (byte)_line[i];
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}
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string s = cp932.convert( b );
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string[] spl = s.Split( new char[] { ',' } );
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int c_length = spl.Length - 3;
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if ( spl.Length < 4 ) {
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Phrase = "a";
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setPhoneticSymbol( "a" );
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UnknownFloat = 0.0f;
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PhoneticSymbolProtected = false;
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} else {
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Phrase = spl[0];
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if ( Phrase.StartsWith( "\"" ) ) {
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Phrase = Phrase.Substring( 1 );
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}
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if ( Phrase.EndsWith( "\"" ) ) {
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Phrase = Phrase.Substring( 0, Phrase.Length - 1 );
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}
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string symbols = spl[1];
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if ( symbols.StartsWith( "\"" ) ) {
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symbols = symbols.Substring( 1 );
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}
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if ( symbols.EndsWith( "\"" ) ) {
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symbols = symbols.Substring( 0, symbols.Length - 1 );
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}
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setPhoneticSymbol( symbols );
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UnknownFloat = float.Parse( spl[2] );
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PhoneticSymbolProtected = (spl[spl.Length - 1] == "0") ? false : true;
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}
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}
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/// <summary>
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/// 与えられた文字列の中の2バイト文字を\x**の形式にエンコードします。
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/// </summary>
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/// <param name="item">エンコード対象</param>
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/// <returns>エンコードした文字列</returns>
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public static char[] encode( string item ) {
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//Encoding sjis = Encoding.GetEncoding( 932 );
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byte[] bytea = cp932.convert( item );// sjis.GetBytes( item );
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string result = "";
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for ( int i = 0; i < bytea.Length; i++ ) {
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if ( isprint( (char)bytea[i] ) ) {
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result += (char)bytea[i];
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} else {
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result += "\\x" + Convert.ToString( bytea[i], 16 );
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}
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}
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char[] res = result.ToCharArray();
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return res;
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}
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/// <summary>
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/// このインスタンスを文字列に変換します
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/// </summary>
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/// <param name="a_encode">2バイト文字をエンコードするか否かを指定するフラグ</param>
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/// <returns>変換後の文字列</returns>
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public string ToString( bool a_encode ) {
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string result;
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if ( a_encode ) {
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string njp = new string( encode( this.Phrase ) );
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result = "\"" + njp + "\",\"" + this.getPhoneticSymbol() + "\"," + UnknownFloat.ToString( "0.000000" );
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} else {
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result = "\"";
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byte[] dat = cp932.convert( this.Phrase );
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for ( int i = 0; i < dat.Length; i++ ) {
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result += (char)dat[i];
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}
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result += "\",\"" + this.getPhoneticSymbol() + "\"," + UnknownFloat.ToString( "0.000000" );
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result = result.Replace( @"\\", @"\" );
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}
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for ( int i = 0; i < m_consonant_adjustment.Length; i++ ) {
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result += "," + m_consonant_adjustment[i];
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}
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if ( PhoneticSymbolProtected ) {
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result += ",1";
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} else {
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result += ",0";
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}
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return result;
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}
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/// <summary>
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/// 文字がプリント出力可能かどうかを判定します
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/// </summary>
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/// <param name="ch"></param>
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/// <returns></returns>
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private static bool isprint( char ch ) {
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if ( 32 <= (int)ch && (int)ch <= 126 ) {
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return true;
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} else {
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return false;
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}
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}
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}
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}
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