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278 lines
12 KiB
C#
278 lines
12 KiB
C#
#if !JAVA
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/*
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* CubicSpline.cs
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* Copyright (c) 2008-2009 kbinani
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*
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* This file is part of Boare.Lib.AppUtil.
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*
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* Boare.Lib.AppUtil is free software; you can redistribute it and/or
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* modify it under the terms of the BSD License.
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*
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* Boare.Lib.AppUtil is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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using System;
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namespace Boare.Lib.AppUtil {
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public class CubicSpline : ICloneable, IDisposable {
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int m_num_key;
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public double[] m_key, m_sp3_a, m_sp3_b, m_sp3_c, m_sp3_d;
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double m_default;
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public void Dispose() {
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m_key = null;
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m_sp3_a = null;
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m_sp3_b = null;
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m_sp3_c = null;
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m_sp3_d = null;
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GC.Collect();
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m_num_key = 0;
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}
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public object Clone() {
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CubicSpline ret = new CubicSpline( m_key, m_sp3_d );
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ret.DefaultValue = m_default;
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return ret;
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}
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public double DefaultValue {
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get {
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return m_default;
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}
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set {
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m_default = value;
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}
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}
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public double GetValue( double x ) {
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int status;
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double a, b, c, d, xx;
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int i, index;
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status = 0;
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if ( this.m_num_key == -1 ) {
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status = -2;
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return 0.0;
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}
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if ( x < this.m_key[0] || this.m_key[this.m_num_key] < x ) {
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status = -1;
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return 0.0;
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}//end if
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index = -1;
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for ( i = 0; i < this.m_num_key; i++ ) {// do i = 0, sp3%noOfKey - 1
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if ( this.m_key[i] <= x && x <= this.m_key[i + 1] ) {// if(sp3%key(i) <= x .and. x <= sp3%key(i + 1))then
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index = i;
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break;// exit
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}//end if
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}//end do
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xx = x - this.m_key[index];// xx = x - sp3%key(index)
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a = this.m_sp3_a[index];// a = sp3%a(index)
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b = this.m_sp3_b[index];// b = sp3%b(index)
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c = this.m_sp3_c[index];// c = sp3%c(index)
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d = this.m_sp3_d[index];// d = sp3%d(index)
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return ((a * xx + b) * xx + c) * xx + d;// ans = ((a * xx + b) * xx + c) * xx + d
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}//end subroutine spline3_val
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/// <summary>配列の形で与えられるデータ点から,3次のスプライン補間で用いる各区域のxの多項式の係数を計算します</summary>
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/// <param name="x">データ点のx座標を格納した配列</param>
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/// <param name="y">データ点のy座標を格納した配列</param>
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public CubicSpline( double[] x, double[] y ) {
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//integer, intent(in) :: n
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//real(8), intent(in) :: x(0:n), y(0:n)
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//integer, intent(out) :: status
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int n = x.Length - 1;
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int status;
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m_num_key = -1;
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m_default = 0.0;
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double[] h, v, a, b, c, u, tmp, xx, yy;//real(8), allocatable :: h(:), v(:), a(:), b(:), c(:), u(:), tmp(:), xx(:), yy(:)
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double buff1, buff2;//real(8) buff1, buff2
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int i, iostatus, nn, j;//integer i, iostatus, nn, j
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status = 0;
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nn = n;
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xx = new double[n + 1];
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yy = new double[n + 1];//allocate(xx(0:n), yy(0:n))
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xx = x;
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yy = y;//yy(0:n) = y(0:n)
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//nullify(sp3%a)
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//nullify(sp3%b)
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//nullify(sp3%c)
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//nullify(sp3%d)
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//nullify(sp3%key)
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while ( true ) {//do
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iostatus = 0;
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for ( i = 1; i <= nn - 1; i++ ) {// do i = 1, nn - 1
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if ( xx[i + 1] - x[i] == 0.0 ) {// if(xx(i + 1) - xx(i) == 0.0d0)then
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for ( j = i; j <= nn - 2; j++ ) {// do j = i, nn - 2
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xx[j] = xx[j + 1];// xx(j) = xx(j + 1)
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yy[j] = yy[j + 1];// yy(j) = yy(j + 1)
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}// end do
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iostatus = -1;
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// create the copy of xx
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//if(allocated(tmp))then
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//deallocate(tmp)
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//end if
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tmp = new double[nn];// allocate(tmp(0:nn - 1))
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for ( int k = 0; k < nn; k++ ) {
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tmp[k] = xx[k];
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}// tmp(0:nn - 1) = xx(0:nn - 1)
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// deallocate(xx)
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xx = new double[nn];// allocate(xx(0:nn - 1))
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for ( int k = 0; k < nn; k++ ) {
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xx[k] = tmp[k];
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}// xx(0:nn - 1) = tmp(0:nn - 1)
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// create the copy of yy
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for ( int k = 0; k < nn; k++ ) {
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tmp[k] = yy[k];
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}// tmp(0:nn - 1) = yy(0:nn - 1)
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//deallocate(yy)
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yy = new double[nn];// allocate(yy(0:nn - 1))
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for ( int k = 0; k < nn; k++ ) {
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yy[k] = tmp[k];
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}// yy(0:nn - 1) = tmp(0:nn - 1)
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break;// exit
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}//end if
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}//end do
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if ( iostatus == 0 ) {// if(iostatus == 0)then
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break;// exit
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} else {// else
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nn = nn - 1;// nn = nn - 1
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}// end if
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}// end do
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//allocate(h(0:nn - 1), v(1:nn - 1), a(1:nn - 1), b(1:nn - 1), c(1:nn - 1), u(1:nn - 1))
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h = new double[nn];
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v = new double[nn - 1];
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a = new double[nn - 1];
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b = new double[nn - 1];
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c = new double[nn - 1];
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u = new double[nn - 1];
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// executed in debug mode ******************************************************************************************************
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//if(spline_debug_flag == 1)then ! **
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//open(unit = 26, file = 'spline_debug.txt') ! **
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//end if ! **
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// *****************************************************************************************************************************
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// calculate h_j
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for ( i = 0; i < nn; i++ ) {// do i = 0, nn - 1
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h[i] = xx[i + 1] - xx[i];// h(i) = xx(i + 1) - xx(i)
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if ( h[i] <= 0.0 ) {// if(h(i) <= 0.0d0)then
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this.m_key = new double[1];
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this.m_sp3_a = new double[1];
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this.m_sp3_b = new double[1];
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this.m_sp3_c = new double[1];
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this.m_sp3_d = new double[1];
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return;
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}
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}
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// calculate v_j
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for ( i = 1; i < nn; i++ ) {// do i = 1, nn - 1
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buff1 = yy[i + 1] - yy[i];// buff1 = yy(i + 1) - yy(i)
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buff2 = yy[i] - y[i - 1];// buff2 = yy(i) - yy(i - 1)
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if ( buff1 == 0.0 ) {// if(buff1 == 0.0d0)then
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if ( buff2 == 0.0 ) {// if(buff2 == 0.0d0)then
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v[i - 1] = 0;// v(i) = 0.0d0
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} else {// else
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v[i - 1] = 6.0 * (-(yy[i] - yy[i - 1]) / h[i - 1]);// v(i) = 6.0d0 * (- (yy(i) - yy(i - 1)) / h(i - 1))
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}// end if
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} else {// else
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if ( buff2 == 0.0 ) {// if(buff2 == 0.0d0)then
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v[i - 1] = 6.0 * ((yy[i + 1] - yy[i]) / h[i]);// v(i) = 6.0d0 * ((yy(i + 1) - yy(i)) / h(i))
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} else {// else
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v[i - 1] = 6.0 * ((yy[i + 1] - yy[i]) / h[i] - (yy[i] - yy[i - 1]) / h[i - 1]);// v(i) = 6.0d0 * ((yy(i + 1) - yy(i)) / h(i) - (yy(i) - yy(i - 1)) / h(i - 1))
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}// end if
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}// end if
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}//end do
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for ( i = 1; i < nn; i++ ) {// do i = 1, nn - 1
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a[i - 1] = 2.0 * (h[i - 1] + h[i]);// a(i) = 2.0d0 * (h(i - 1) + h(i))
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b[i - 1] = h[i - 1];// b(i) = h(i - 1)
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c[i - 1] = h[i];// c(i) = h(i)
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}// end do
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LUDecTDM( nn - 1, a, b, c, v, out u );// call LUDecTDM(nn - 1, a, b, c, v, u)
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m_num_key = nn;// sp3%noOfKey = nn
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this.m_sp3_a = new double[nn];// allocate(sp3%a(0:nn - 1))
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this.m_sp3_b = new double[nn];// allocate(sp3%b(0:nn - 1))
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this.m_sp3_c = new double[nn];// allocate(sp3%c(0:nn - 1))
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this.m_sp3_d = new double[nn];// allocate(sp3%d(0:nn - 1))
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this.m_key = new double[nn + 1];// allocate(sp3%key(0:nn))
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this.m_sp3_a[0] = u[0] / (6.0 * h[0]);// sp3%a(0) = u(1) / (6.0d0 * h(0))
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this.m_sp3_b[0] = 0.0;// sp3%b(0) = 0.0d0
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this.m_sp3_c[0] = (yy[1] - yy[0]) / h[0] - h[0] * u[0] / 6.0;// sp3%c(0) = (yy(1) - yy(0)) / h(0) - h(0) * u(1) / 6.0d0
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this.m_sp3_a[nn - 1] = -u[nn - 2] / (6.0 * h[nn - 1]);// sp3%a(nn - 1) = -u(nn - 1) / (6.0d0 * h(nn - 1))
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this.m_sp3_b[nn - 1] = u[nn - 2] * 0.5;// sp3%b(nn - 1) = u(nn - 1) * 0.5d0
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this.m_sp3_c[nn - 1] = (yy[nn] - yy[nn - 1]) / h[nn - 1] - h[nn - 1] * u[nn - 2] / 3.0;// sp3%c(nn - 1) = (yy(nn) - yy(nn - 1)) / h(nn - 1) - h(nn - 1) * u(nn - 1) / 3.0d0
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for ( i = 1; i <= nn - 2; i++ ) {// do i = 1, nn - 2
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this.m_sp3_a[i] = (u[i] - u[i - 1]) / (6.0 * h[i]);// sp3%a(i) = (u(i + 1) - u(i)) / (6.0d0 * h(i))
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this.m_sp3_b[i] = u[i - 1] * 0.5;// sp3%b(i) = u(i) * 0.5d0
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this.m_sp3_c[i] = (yy[i + 1] - yy[i]) / h[i] - h[i] * (2.0 * u[i - 1] + u[i]) / 6.0;// sp3%c(i) = (yy(i + 1) - yy(i)) / h(i) - h(i) * (2.0d0 * u(i) + u(i + 1)) / 6.0d0
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}//end do
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this.m_key = xx;
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// sp3%key(0:nn) = xx(0:nn)
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for ( int k = 0; k < nn; k++ ) {
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this.m_sp3_d[k] = yy[k];
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}// sp3%d(0:nn - 1) = yy(0:nn - 1)
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}
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/// <summary>
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/// This subroutine solves system of linear equation(only for
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/// tridiagonal matrix system) by LU decompression method.
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/// Meanings of variables are defined below.
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/// ( a1 c1 0 ) ( x1 ) ( y1 )
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/// ( b2 a2 c2 ) ( x2 ) ( y2 )
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/// ( b3 a3 c3 ) ( x3 ) ( y3 )
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/// ( ... ) ( ...) = ( ...)
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/// ( bN-1 aN-1 cN-1 ) (xN-1) (yN-1)
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/// ( 0 bN aN ) ( xN ) ( yN )
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/// </summary>
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/// <param name="N"></param>
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/// <param name="a"></param>
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/// <param name="b"></param>
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/// <param name="c"></param>
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/// <param name="y"></param>
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/// <param name="x"></param>
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private static void LUDecTDM( int N, double[] a, double[] b, double[] c, double[] y, out double[] x ) {
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double[] d = new double[N];
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double[] z = new double[N];
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double[] l = new double[N];
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int i;
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x = new double[N];
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d[0] = a[0];// d(1) = a(1)
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for ( i = 1; i < N; i++ ) {// do i = 2, N
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l[i] = b[i] / d[i - 1];// l(i) = b(i) / d(i - 1)
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d[i] = a[i] - l[i] * c[i - 1];// d(i) = a(i) - l(i) * c(i - 1)
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}// end do
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z[0] = y[0];// z(1) = y(1)
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for ( i = 1; i < N; i++ ) {// do i = 2, N
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z[i] = y[i] - l[i] * z[i - 1];// z(i) = y(i) - l(i) * z(i - 1)
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}// end do
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x[N - 1] = z[N - 1] / d[N - 1];// x(N) = z(N) / d(N)
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for ( i = N - 2; i >= 0; i-- ) {// do i = N - 1, 1, -1
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x[i] = (z[i] - c[i] * x[i + 1]) / d[i];// x(i) = (z(i) - c(i) * x(i + 1)) / d(i)
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}// end do
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}
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}
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}
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#endif
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