/* * Position.cs * Copyright (c) 2007-2009 kbinani * * This file is part of LipSync. * * LipSync is free software; you can redistribute it and/or * modify it under the terms of the BSD License. * * LipSync is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ using System.ComponentModel; namespace LipSync { [TypeConverter( typeof( PositionConverter ) )] public class Position { private float m_x = 0f; private float m_y = 0f; public Position( float x, float y ) { m_x = x; m_y = y; } public float X { get { return m_x; } set { m_x = value; } } public float Y { get { return m_y; } set { m_y = value; } } } }