lipsync/trunk/LipSync/Background/entry_config.cs

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2.7 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Background {
public partial class entry_config : Form {
EntryConfig m_entry_config;
public entry_config( EntryConfig config ) {
InitializeComponent();
m_entry_config = config;
txtFile.Text = m_entry_config.File;
txtX.Text = m_entry_config.X.ToString();
txtY.Text = m_entry_config.Y.ToString();
txtScale.Text = m_entry_config.Scale.ToString();
chkFadeIn.Checked = m_entry_config.FadeIn;
chkFadeOut.Checked = m_entry_config.FadeOut;
txtFadeInRatio.Text = m_entry_config.FadeInRatio.ToString();
txtFadeOutRatio.Text = m_entry_config.FadeOutRatio.ToString();
}
private void btnFile_Click( object sender, EventArgs e ) {
if ( dialogImage.ShowDialog() == DialogResult.OK ) {
txtFile.Text = dialogImage.FileName;
}
}
private void btnOK_Click( object sender, EventArgs e ) {
EntryConfig old = m_entry_config;
try {
m_entry_config.File = txtFile.Text;
m_entry_config.X = int.Parse( txtX.Text );
m_entry_config.Y = int.Parse( txtY.Text );
m_entry_config.Scale = float.Parse( txtScale.Text );
m_entry_config.FadeIn = chkFadeIn.Checked;
m_entry_config.FadeOut = chkFadeOut.Checked;
m_entry_config.FadeInRatio = float.Parse( txtFadeInRatio.Text );
m_entry_config.FadeOutRatio = float.Parse( txtFadeOutRatio.Text );
if ( m_entry_config.FadeInRatio <= 0f ) {
m_entry_config.FadeIn = false;
m_entry_config.FadeInRatio = 2f;
}
if ( m_entry_config.FadeOutRatio <= 0f ) {
m_entry_config.FadeOut = false;
m_entry_config.FadeOutRatio = 2f;
}
this.DialogResult = DialogResult.OK;
} catch {
m_entry_config = old;
this.DialogResult = DialogResult.Cancel;
}
}
public EntryConfig Config {
get {
return m_entry_config;
}
}
private void chkFadeIn_CheckedChanged( object sender, EventArgs e ) {
txtFadeInRatio.Enabled = chkFadeIn.Checked;
}
private void chkFadeOut_CheckedChanged( object sender, EventArgs e ) {
txtFadeOutRatio.Enabled = chkFadeOut.Checked;
}
}
}