lipsync/trunk/Boare.Lib.Vsq/VsqMetaText/Common.java

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/*
* VsqMetaText/Common.cs
* Copyright (c) 2008 kbinani
*
* This file is part of Boare.Lib.Vsq.
*
* Boare.Lib.Vsq is free software; you can redistribute it and/or
* modify it under the terms of the BSD License.
*
* Boare.Lib.Vsq is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/*using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Drawing;*/
package com.boare.vsq;
/// <summary>
/// vsq<73>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̃<EFBFBD><CC83>^<5E>e<EFBFBD>L<EFBFBD>X<EFBFBD>g<EFBFBD><67>[Common]<5D>Z<EFBFBD>N<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ɋL<C98B>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E888B5>
/// </summary>
public class VsqCommon implements Cloneable {
public String Version;
public String Name;
public String Color;
public int DynamicsMode;
public int PlayMode;
public Object clone() {
String[] spl = Color.Split( ",".ToCharArray(), 3 );
int r = Integer.parseInt( spl[0] );
int g = Integer.parseInt( spl[1] );
int b = Integer.parseInt( spl[2] );
System.Drawing.Color color = System.Drawing.Color.FromArgb( r, g, b );
VsqCommon res = new VsqCommon( Name, color, DynamicsMode, PlayMode );
res.Version = Version;
return res;
}
/// <summary>
/// <20>e<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD>[<5B>^<5E><><EFBFBD>w<EFBFBD><EFBFBD><E882B5><EFBFBD>R<EFBFBD><52><EFBFBD>X<EFBFBD>g<EFBFBD><67><EFBFBD>N<EFBFBD>^
/// </summary>
/// <param name="name"><3E>g<EFBFBD><67><EFBFBD>b<EFBFBD>N<EFBFBD><4E></param>
/// <param name="color">Color<6F>l<EFBFBD>i<EFBFBD>Ӗ<EFBFBD><D396>͕s<CD95><73><EFBFBD>j</param>
/// <param name="dynamics_mode">DynamicsMode<64>i<EFBFBD>f<EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD><67>1<EFBFBD>j</param>
/// <param name="play_mode">PlayMode<64>i<EFBFBD>f<EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD><67>1<EFBFBD>j</param>
public VsqCommon( string name, Color color, int dynamics_mode, int play_mode ) {
this.Version = "DSB301";
this.Name = name;
this.Color = color.R + "," + color.G + "," + color.B;
this.DynamicsMode = dynamics_mode;
this.PlayMode = play_mode;
}
/// <summary>
/// MetaText<78>̃e<CC83>L<EFBFBD>X<EFBFBD>g<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃R<CC83><52><EFBFBD>X<EFBFBD>g<EFBFBD><67><EFBFBD>N<EFBFBD>^
/// </summary>
/// <param name="sr"><3E>ǂݍ<C782><DD8D>ރe<DE83>L<EFBFBD>X<EFBFBD>g<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43></param>
/// <param name="last_line"><3E>ǂݍ<C782><DD8D>񂾍Ō<F182BE8D><C58C>̍s<CC8D><73><EFBFBD>Ԃ<EFBFBD><D482><EFBFBD><EFBFBD><EFBFBD></param>
public VsqCommon( TextMemoryStream sr, ref string last_line ) {
Version = "";
Name = "";
Color = "0,0,0";
DynamicsMode = 0;
PlayMode = 0;
last_line = sr.ReadLine();
string[] spl;
while ( !last_line.StartsWith( "[" ) ) {
spl = last_line.Split( new char[] { '=' } );
switch ( spl[0] ) {
case "Version":
this.Version = spl[1];
break;
case "Name":
this.Name = spl[1];
break;
case "Color":
this.Color = spl[1];
break;
case "DynamicsMode":
this.DynamicsMode = Integer.parseInt( spl[1] );
break;
case "PlayMode":
this.PlayMode = Integer.parseInt( spl[1] );
break;
}
if ( sr.Peek() < 0 ) {
break;
}
last_line = sr.ReadLine();
}
}
/// <summary>
/// <20>C<EFBFBD><43><EFBFBD>X<EFBFBD>^<5E><><EFBFBD>X<EFBFBD>̓<EFBFBD><CC93>e<EFBFBD><65><EFBFBD>e<EFBFBD>L<EFBFBD>X<EFBFBD>g<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɏo<C98F>͂<EFBFBD><CD82>܂<EFBFBD>
/// </summary>
/// <param name="sw"><3E>o<EFBFBD>͐<EFBFBD></param>
public void write( TextMemoryStream sw ) {
sw.WriteLine( "[Common]" );
sw.WriteLine( "Version=" + Version );
sw.WriteLine( "Name=" + Name );
sw.WriteLine( "Color=" + Color );
sw.WriteLine( "DynamicsMode=" + DynamicsMode );
sw.WriteLine( "PlayMode=" + PlayMode );
}
/// <summary>
/// VsqCommon<6F>\<5C><><EFBFBD>̂<EFBFBD><CC82>\<5C>z<EFBFBD><7A><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>X<EFBFBD>g<EFBFBD><67><EFBFBD>s<EFBFBD><73><EFBFBD>܂<EFBFBD>
/// </summary>
/// <returns><3E>e<EFBFBD>X<EFBFBD>g<EFBFBD>ɐ<EFBFBD><C990><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>true<75>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>łȂ<C582><C882><EFBFBD><EFBFBD><EFBFBD>false</returns>
public static bool test() {
string fpath = Path.GetTempFileName();
StreamWriter sw = new StreamWriter( fpath, false, Encoding.Unicode );
sw.WriteLine( "Version=DSB301" );
sw.WriteLine( "Name=Voice1" );
sw.WriteLine( "Color=181,162,123" );
sw.WriteLine( "DynamicsMode=1" );
sw.WriteLine( "PlayMode=1" );
sw.WriteLine( "[Master]" );
sw.Close();
VsqCommon vsqCommon;
string last_line = "";
using ( TextMemoryStream sr = new TextMemoryStream( fpath, Encoding.Unicode ) ) {
vsqCommon = new VsqCommon( sr, ref last_line );
}
bool result;
if ( vsqCommon.Version == "DSB301" &&
vsqCommon.Name == "Voice1" &&
vsqCommon.Color == "181,162,123" &&
vsqCommon.DynamicsMode == 1 &&
vsqCommon.PlayMode == 1 &&
last_line == "[Master]" ) {
result = true;
} else {
result = false;
}
File.Delete( fpath );
return result;
}
}