mirror of
https://github.com/FluuxIO/go-xmpp.git
synced 2024-12-11 11:22:03 -08:00
8794ea6ed8
Fixes #22
211 lines
5.7 KiB
Go
211 lines
5.7 KiB
Go
package xmpp
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import (
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"crypto/sha1"
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"encoding/hex"
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"encoding/xml"
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"errors"
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"fmt"
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"io"
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"net"
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"time"
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"gosrc.io/xmpp/stanza"
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)
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const componentStreamOpen = "<?xml version='1.0'?><stream:stream to='%s' xmlns='%s' xmlns:stream='%s'>"
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type ComponentOptions struct {
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// =================================
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// Component Connection Info
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// Domain is the XMPP server subdomain that the component will handle
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Domain string
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// Secret is the "password" used by the XMPP server to secure component access
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Secret string
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// Address is the XMPP Host and port to connect to. Host is of
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// the form 'serverhost:port' i.e "localhost:8888"
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Address string
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// =================================
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// Component discovery
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// Component human readable name, that will be shown in XMPP discovery
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Name string
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// Typical categories and types: https://xmpp.org/registrar/disco-categories.html
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Category string
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Type string
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// =================================
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// Communication with developer client / StreamManager
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// Track and broadcast connection state
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EventManager
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}
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// Component implements an XMPP extension allowing to extend XMPP server
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// using external components. Component specifications are defined
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// in XEP-0114, XEP-0355 and XEP-0356.
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type Component struct {
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ComponentOptions
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router *Router
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// TCP level connection
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conn net.Conn
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// read / write
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socketProxy io.ReadWriter // TODO
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decoder *xml.Decoder
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}
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func NewComponent(opts ComponentOptions, r *Router) (*Component, error) {
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c := Component{ComponentOptions: opts, router: r}
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return &c, nil
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}
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// Connect triggers component connection to XMPP server component port.
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// TODO: Failed handshake should be a permanent error
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func (c *Component) Connect() error {
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var state SMState
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return c.Resume(state)
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}
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func (c *Component) Resume(sm SMState) error {
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var conn net.Conn
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var err error
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if conn, err = net.DialTimeout("tcp", c.Address, time.Duration(5)*time.Second); err != nil {
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return err
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}
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c.conn = conn
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c.updateState(StateConnected)
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// 1. Send stream open tag
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if _, err := fmt.Fprintf(conn, componentStreamOpen, c.Domain, stanza.NSComponent, stanza.NSStream); err != nil {
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c.updateState(StateStreamError)
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return NewConnError(errors.New("cannot send stream open "+err.Error()), false)
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}
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c.decoder = xml.NewDecoder(conn)
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// 2. Initialize xml decoder and extract streamID from reply
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streamId, err := stanza.InitStream(c.decoder)
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if err != nil {
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c.updateState(StateStreamError)
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return NewConnError(errors.New("cannot init decoder "+err.Error()), false)
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}
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// 3. Authentication
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if _, err := fmt.Fprintf(conn, "<handshake>%s</handshake>", c.handshake(streamId)); err != nil {
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c.updateState(StateStreamError)
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return NewConnError(errors.New("cannot send handshake "+err.Error()), false)
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}
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// 4. Check server response for authentication
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val, err := stanza.NextPacket(c.decoder)
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if err != nil {
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c.updateState(StateDisconnected)
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return NewConnError(err, true)
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}
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switch v := val.(type) {
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case stanza.StreamError:
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c.streamError("conflict", "no auth loop")
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return NewConnError(errors.New("handshake failed "+v.Error.Local), true)
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case stanza.Handshake:
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// Start the receiver go routine
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c.updateState(StateSessionEstablished)
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go c.recv()
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return nil
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default:
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c.updateState(StateStreamError)
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return NewConnError(errors.New("expecting handshake result, got "+v.Name()), true)
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}
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}
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func (c *Component) Disconnect() {
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_ = c.SendRaw("</stream:stream>")
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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conn := c.conn
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if conn != nil {
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_ = conn.Close()
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}
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}
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func (c *Component) SetHandler(handler EventHandler) {
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c.Handler = handler
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}
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// Receiver Go routine receiver
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func (c *Component) recv() (err error) {
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for {
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val, err := stanza.NextPacket(c.decoder)
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if err != nil {
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c.updateState(StateDisconnected)
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return err
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}
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// Handle stream errors
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switch p := val.(type) {
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case stanza.StreamError:
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c.router.route(c, val)
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c.streamError(p.Error.Local, p.Text)
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return errors.New("stream error: " + p.Error.Local)
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}
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c.router.route(c, val)
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}
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}
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// Send marshalls XMPP stanza and sends it to the server.
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func (c *Component) Send(packet stanza.Packet) error {
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conn := c.conn
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if conn == nil {
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return errors.New("component is not connected")
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}
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data, err := xml.Marshal(packet)
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if err != nil {
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return errors.New("cannot marshal packet " + err.Error())
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}
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if _, err := fmt.Fprintf(conn, string(data)); err != nil {
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return errors.New("cannot send packet " + err.Error())
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}
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return nil
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}
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// SendRaw sends an XMPP stanza as a string to the server.
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// It can be invalid XML or XMPP content. In that case, the server will
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// disconnect the component. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Component) SendRaw(packet string) error {
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conn := c.conn
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if conn == nil {
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return errors.New("component is not connected")
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}
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var err error
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_, err = fmt.Fprintf(c.conn, packet)
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return err
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}
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// handshake generates an authentication token based on StreamID and shared secret.
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func (c *Component) handshake(streamId string) string {
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// 1. Concatenate the Stream ID received from the server with the shared secret.
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concatStr := streamId + c.Secret
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// 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)).
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h := sha1.New()
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h.Write([]byte(concatStr))
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hash := h.Sum(nil)
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// 3. Ensure that the hash output is in hexadecimal format, not binary or base64.
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// 4. Convert the hash output to all lowercase characters.
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encodedStr := hex.EncodeToString(hash)
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return encodedStr
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}
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/*
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TODO: Add support for discovery management directly in component
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TODO: Support multiple identities on disco info
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TODO: Support returning features on disco info
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*/
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