Improved sync logic, show more statistics, bug fixes

This commit is contained in:
James Shiffer 2023-10-08 13:48:41 -07:00
parent 68b94e0642
commit 657afe4755
7 changed files with 164 additions and 62 deletions

1
discord/.gitignore vendored Normal file
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@ -0,0 +1 @@
db.sqlite

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@ -4,7 +4,7 @@
*/ */
import { Client, Events, GatewayIntentBits, MessageReaction, PartialMessageReaction, Partials, User } from 'discord.js'; import { Client, Events, GatewayIntentBits, MessageReaction, PartialMessageReaction, Partials, User } from 'discord.js';
import { db, openDb, reactionEmojis, recordReaction } from './util'; import { db, openDb, reactionEmojis, recordReaction, sync } from './util';
const client = new Client({ const client = new Client({
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMessageReactions], intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMessageReactions],
@ -57,6 +57,7 @@ async function startup() {
console.log("[db] Ready."); console.log("[db] Ready.");
console.log("[bot] Logging in..."); console.log("[bot] Logging in...");
await client.login(process.env.TOKEN); await client.login(process.env.TOKEN);
await sync(client.guilds);
} }
startup(); startup();

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@ -1,20 +1,11 @@
/** /**
* sync.ts * sync.ts
* Syncs the message reactions in chat with the database, for when the bot is not running. * Syncs message reactions in chat with the database.
* The bot will do the same thing automatically upon startup, but this is just in the form of a standalone script.
*/ */
import { import { Client, Events, GatewayIntentBits, IntentsBitField, Partials } from 'discord.js';
Client, import { db, openDb, reactionEmojis, sync } from './util';
Collection,
Events,
GatewayIntentBits,
GuildTextBasedChannel,
IntentsBitField,
Message,
MessageReaction,
Partials
} from 'discord.js';
import { db, clearDb, openDb, reactionEmojis, recordReaction } from './util';
const client = new Client({ const client = new Client({
intents: [GatewayIntentBits.MessageContent, IntentsBitField.Flags.Guilds, IntentsBitField.Flags.GuildMessages], intents: [GatewayIntentBits.MessageContent, IntentsBitField.Flags.Guilds, IntentsBitField.Flags.GuildMessages],
@ -28,8 +19,6 @@ client.once(Events.ClientReady, async () => {
}); });
async function startup() { async function startup() {
console.log("[db] Clearing database...");
clearDb();
console.log("[db] Opening..."); console.log("[db] Opening...");
await openDb(); await openDb();
console.log("[db] Migrating..."); console.log("[db] Migrating...");
@ -37,39 +26,7 @@ async function startup() {
console.log("[db] Ready."); console.log("[db] Ready.");
console.log("[bot] Logging in..."); console.log("[bot] Logging in...");
await client.login(process.env.TOKEN); await client.login(process.env.TOKEN);
await sync(client.guilds);
const guild = await client.guilds.fetch(process.env.GUILD);
if (!guild) {
console.error(`[bot] FATAL: guild ${guild.id} not found!`);
return 1;
}
console.log(`[bot] Entered guild ${guild.id}`);
const channels = await guild.channels.fetch();
const textChannels = <Collection<string, GuildTextBasedChannel>> channels.filter(c => c && 'messages' in c && c.isTextBased);
for (const [id, textChannel] of textChannels) {
console.log(`[bot] Found text channel ${id}`);
let before: string = undefined;
let messages = new Collection<string, Message<true>>();
let newMessages: Collection<string, Message<true>>;
try {
do {
newMessages = await textChannel.messages.fetch({before, limit: 100});
messages = messages.concat(newMessages);
console.log(`[bot] [${id}] Fetched ${messages.size} messages (+${newMessages.size})`);
if (messages.size > 0)
before = messages.last().id;
} while (newMessages.size > 0);
console.log(`[bot] [${id}] Fetched all messages.`);
const reactions = messages.flatMap<MessageReaction>(m => m.reactions.cache);
console.log(`[bot] Found ${reactions.size} reactions`);
for (const [_, reaction] of reactions) {
await recordReaction(reaction);
}
console.log(`[bot] [${id}] Finished recording reactions.`);
} catch (err) {
console.warn(`[bot] [${id}] Failed to fetch messages and reactions: ${err}`);
}
}
process.exit(0); process.exit(0);
} }

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@ -3,7 +3,7 @@
* Common helper functions * Common helper functions
*/ */
import { MessageReaction, User } from 'discord.js'; import { Collection, GuildManager, GuildTextBasedChannel, Message, MessageReaction, User } from 'discord.js';
import { createWriteStream, existsSync, unlinkSync } from 'fs'; import { createWriteStream, existsSync, unlinkSync } from 'fs';
import { get as httpGet } from 'https'; import { get as httpGet } from 'https';
import { Database, open } from 'sqlite'; import { Database, open } from 'sqlite';
@ -41,7 +41,7 @@ async function downloadUserAvatar(user: User)
console.log(`[bot] Downloading ${user.id}'s avatar...`); console.log(`[bot] Downloading ${user.id}'s avatar...`);
const file = createWriteStream(userAvatarPath(user)); const file = createWriteStream(userAvatarPath(user));
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
httpGet(user.avatarURL(), res => { httpGet(user.displayAvatarURL(), res => {
res.pipe(file); res.pipe(file);
file.on('finish', () => { file.on('finish', () => {
file.close(); file.close();
@ -83,7 +83,7 @@ async function recordReaction(reaction: MessageReaction)
} }
try { try {
await db.run( await db.run(
`INSERT INTO messages(id, guild, channel, author, content, reaction_${emojiIdx}_count) VALUES(?, ?, ?, ?, ?, 1) `INSERT INTO messages(id, guild, channel, author, content, reaction_${emojiIdx}_count) VALUES(?, ?, ?, ?, ?, ?)
ON CONFLICT(id) DO UPDATE SET reaction_${emojiIdx}_count = ? WHERE id = ?`, ON CONFLICT(id) DO UPDATE SET reaction_${emojiIdx}_count = ? WHERE id = ?`,
reaction.message.id, reaction.message.id,
reaction.message.guildId, reaction.message.guildId,
@ -91,6 +91,7 @@ async function recordReaction(reaction: MessageReaction)
reaction.message.author.id, reaction.message.author.id,
reaction.message.content, reaction.message.content,
reaction.count, reaction.count,
reaction.count,
reaction.message.id reaction.message.id
); );
await refreshUserReactionTotalCount(reaction.message.author, emojiIdx); await refreshUserReactionTotalCount(reaction.message.author, emojiIdx);
@ -101,4 +102,62 @@ async function recordReaction(reaction: MessageReaction)
} }
} }
export { db, clearDb, openDb, reactionEmojis, recordReaction }; async function sync(guilds: GuildManager) {
const guild = await guilds.fetch(process.env.GUILD);
if (!guild) {
console.error(`[bot] FATAL: guild ${guild.id} not found!`);
return 1;
}
console.log(`[bot] Entered guild ${guild.id}`);
const channels = await guild.channels.fetch();
const textChannels = <Collection<string, GuildTextBasedChannel>> channels.filter(c => c && 'messages' in c && c.isTextBased);
for (const [id, textChannel] of textChannels) {
console.log(`[bot] Found text channel ${id}`);
const oldestMsg = await db.get<ScoreboardMessageRow>(
'SELECT * FROM messages WHERE guild = ? AND channel = ? ORDER BY id ASC LIMIT 1',
guild.id,
id
);
const newestMsg = await db.get<ScoreboardMessageRow>(
'SELECT * FROM messages WHERE guild = ? AND channel = ? ORDER BY id DESC LIMIT 1',
guild.id,
id
);
let before: string = oldestMsg && String(oldestMsg.id);
let after: string = newestMsg && String(newestMsg.id);
let messagesCount = 0;
let reactionsCount = 0;
let newMessagesBefore: Collection<string, Message<true>>;
let newMessagesAfter: Collection<string, Message<true>>;
try {
do {
newMessagesBefore = await textChannel.messages.fetch({ before, limit: 100 });
messagesCount += newMessagesBefore.size;
newMessagesAfter = await textChannel.messages.fetch({ after, limit: 100 });
messagesCount += newMessagesAfter.size;
console.log(`[bot] [${id}] Fetched ${messagesCount} messages (+${newMessagesBefore.size} older, ${newMessagesAfter.size} newer)`);
const reactions = newMessagesBefore.flatMap<MessageReaction>(m => m.reactions.cache)
.concat(newMessagesAfter.flatMap<MessageReaction>(m => m.reactions.cache));
for (const [_, reaction] of reactions) {
await recordReaction(reaction);
}
reactionsCount += reactions.size;
console.log(`[bot] [${id}] Recorded ${reactionsCount} reactions (+${reactions.size}).`);
if (newMessagesBefore.size > 0) {
before = newMessagesBefore.last().id;
}
if (newMessagesAfter.size > 0) {
after = newMessagesAfter.first().id;
}
} while (newMessagesBefore.size === 100 || newMessagesAfter.size === 100);
console.log(`[bot] [${id}] Done.`);
} catch (err) {
console.warn(`[bot] [${id}] Failed to fetch messages and reactions: ${err}`);
}
}
}
export { db, clearDb, openDb, reactionEmojis, recordReaction, sync };

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@ -5,9 +5,9 @@
interface ScoreboardMessageRow { interface ScoreboardMessageRow {
id: number, id: number,
author: number,
guild: number, guild: number,
channel: number, channel: number,
author: string,
content: string, content: string,
reaction_1_count: number, reaction_1_count: number,
reaction_2_count: number, reaction_2_count: number,
@ -15,7 +15,7 @@ interface ScoreboardMessageRow {
} }
interface ScoreboardUserRow { interface ScoreboardUserRow {
id: number, id: string,
username: string, username: string,
reaction_1_total: number, reaction_1_total: number,
reaction_2_total: number, reaction_2_total: number,

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@ -19,17 +19,20 @@ async function openDb() {
return open({ return open({
filename: 'discord/db.sqlite', filename: 'discord/db.sqlite',
driver: Database3 driver: Database3
}) });
} }
app.get('/', async (req, res) => { app.get('/', async (req, res) => {
const users = await db.all<[ScoreboardUserRow]>('SELECT * FROM users'); const msg1 = await db.all<[ScoreboardMessageRow]>('SELECT * FROM messages ORDER BY reaction_1_count DESC LIMIT 5');
//const msgs = await db.all<[ScoreboardMessageRow]>('SELECT * FROM messages'); const msg2 = await db.all<[ScoreboardMessageRow]>('SELECT * FROM messages ORDER BY reaction_2_count DESC LIMIT 5');
const msg3 = await db.all<[ScoreboardMessageRow]>('SELECT * FROM messages ORDER BY reaction_3_count DESC LIMIT 5');
const bestMsg = await db.all<[ScoreboardMessageRow]>('SELECT *, SUM(reaction_1_count)+SUM(reaction_2_count)+SUM(reaction_3_count) AS all_reacts FROM messages GROUP BY id ORDER BY all_reacts DESC LIMIT 5');
const funniest = [...users].sort((a, b) => a.reaction_1_total - b.reaction_1_total); const funniest = await db.all<[ScoreboardUserRow]>('SELECT * FROM users ORDER BY reaction_1_total DESC');
const realest = [...users].sort((a, b) => a.reaction_2_total - b.reaction_2_total); const realest = await db.all<[ScoreboardUserRow]>('SELECT * FROM users ORDER BY reaction_2_total DESC');
const cunniest = [...users].sort((a, b) => a.reaction_3_total - b.reaction_3_total); const cunniest = await db.all<[ScoreboardUserRow]>('SELECT * FROM users ORDER BY reaction_3_total DESC');
res.render('index', { funniest, realest, cunniest });
res.render('index', { funniest, realest, cunniest, msg1, msg2, msg3, bestMsg });
}); });
app.listen(port, async () => { app.listen(port, async () => {

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@ -49,3 +49,84 @@ html
img(src="/avatars/" + row.id + ".webp", height="64") img(src="/avatars/" + row.id + ".webp", height="64")
td td
span= row.reaction_3_total span= row.reaction_3_total
br
h1 Funniest Messages 💀
table
tbody
each row in msg1
tr
td
img(src="/avatars/" + row.author + ".webp", height="48")
td
if row.content
span= row.content
else
span
i (media)
tr
td
a(href="https://discord.com/channels/" + row.guild + "/" + row.channel + "/" + row.id) Link
td
span= "💀 " + row.reaction_1_count
br
h1 Realest Messages 💯
table
tbody
each row in msg2
tr
td
img(src="/avatars/" + row.author + ".webp", height="48")
td
if row.content
span= row.content
else
span
i (media)
tr
td
a(href="https://discord.com/channels/" + row.guild + "/" + row.channel + "/" + row.id) Link
td
span= "💯 " + row.reaction_2_count
br
h1 Cunniest Messages 😭
table
tbody
each row in msg3
tr
td
img(src="/avatars/" + row.author + ".webp", height="48")
td
if row.content
span= row.content
else
span
i (media)
tr
td
a(href="https://discord.com/channels/" + row.guild + "/" + row.channel + "/" + row.id) Link
td
span= "😭 " + row.reaction_3_count
br
h1 Best Messages 💀💯😭
table
tbody
each row in bestMsg
tr
td
img(src="/avatars/" + row.author + ".webp", height="48")
td
if row.content
span= row.content
else
span
i (media)
tr
td
a(href="https://discord.com/channels/" + row.guild + "/" + row.channel + "/" + row.id) Link
td
if row.reaction_1_count
span= " 💀 " + row.reaction_1_count
if row.reaction_2_count
span= " 💯 " + row.reaction_2_count
if row.reaction_3_count
span= " 😭 " + row.reaction_3_count