forked from lug/matterbridge
		
	
		
			
				
	
	
		
			854 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			854 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>.  All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains code related to Discord voice suppport
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package discordgo
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import (
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	"encoding/binary"
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	"encoding/json"
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	"fmt"
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	"log"
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	"net"
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	"runtime"
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	"strings"
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	"sync"
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	"time"
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	"github.com/gorilla/websocket"
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	"golang.org/x/crypto/nacl/secretbox"
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)
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// ------------------------------------------------------------------------------------------------
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// Code related to both VoiceConnection Websocket and UDP connections.
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// ------------------------------------------------------------------------------------------------
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// A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.
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type VoiceConnection struct {
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	sync.RWMutex
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	Debug        bool // If true, print extra logging -- DEPRECATED
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	LogLevel     int
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	Ready        bool // If true, voice is ready to send/receive audio
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	UserID       string
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	GuildID      string
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	ChannelID    string
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	deaf         bool
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	mute         bool
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	speaking     bool
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	reconnecting bool // If true, voice connection is trying to reconnect
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	OpusSend chan []byte  // Chan for sending opus audio
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	OpusRecv chan *Packet // Chan for receiving opus audio
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	wsConn  *websocket.Conn
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	wsMutex sync.Mutex
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	udpConn *net.UDPConn
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	session *Session
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	sessionID string
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	token     string
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	endpoint  string
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	// Used to send a close signal to goroutines
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	close chan struct{}
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	// Used to allow blocking until connected
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	connected chan bool
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	// Used to pass the sessionid from onVoiceStateUpdate
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	// sessionRecv chan string UNUSED ATM
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	op4 voiceOP4
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	op2 voiceOP2
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	voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
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}
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// VoiceSpeakingUpdateHandler type provides a function defination for the
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// VoiceSpeakingUpdate event
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type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
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// Speaking sends a speaking notification to Discord over the voice websocket.
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// This must be sent as true prior to sending audio and should be set to false
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// once finished sending audio.
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//  b  : Send true if speaking, false if not.
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func (v *VoiceConnection) Speaking(b bool) (err error) {
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	v.log(LogDebug, "called (%t)", b)
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	type voiceSpeakingData struct {
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		Speaking bool `json:"speaking"`
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		Delay    int  `json:"delay"`
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	}
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	type voiceSpeakingOp struct {
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		Op   int               `json:"op"` // Always 5
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		Data voiceSpeakingData `json:"d"`
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	}
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	if v.wsConn == nil {
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		return fmt.Errorf("No VoiceConnection websocket.")
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	}
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	data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
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	v.wsMutex.Lock()
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	err = v.wsConn.WriteJSON(data)
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	v.wsMutex.Unlock()
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	if err != nil {
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		v.speaking = false
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		log.Println("Speaking() write json error:", err)
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		return
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	}
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	v.speaking = b
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	return
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}
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// ChangeChannel sends Discord a request to change channels within a Guild
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// !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin
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func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error) {
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	v.log(LogInformational, "called")
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	data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, mute, deaf}}
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	v.wsMutex.Lock()
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	err = v.session.wsConn.WriteJSON(data)
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	v.wsMutex.Unlock()
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	if err != nil {
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		return
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	}
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	v.ChannelID = channelID
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	v.deaf = deaf
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	v.mute = mute
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	v.speaking = false
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	return
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}
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// Disconnect disconnects from this voice channel and closes the websocket
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// and udp connections to Discord.
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// !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave
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func (v *VoiceConnection) Disconnect() (err error) {
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	// Send a OP4 with a nil channel to disconnect
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	if v.sessionID != "" {
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		data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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		v.wsMutex.Lock()
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		err = v.session.wsConn.WriteJSON(data)
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		v.wsMutex.Unlock()
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		v.sessionID = ""
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	}
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	// Close websocket and udp connections
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	v.Close()
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	v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
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	delete(v.session.VoiceConnections, v.GuildID)
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	return
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}
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// Close closes the voice ws and udp connections
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func (v *VoiceConnection) Close() {
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	v.log(LogInformational, "called")
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	v.Lock()
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	defer v.Unlock()
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	v.Ready = false
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	v.speaking = false
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	if v.close != nil {
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		v.log(LogInformational, "closing v.close")
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		close(v.close)
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		v.close = nil
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	}
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	if v.udpConn != nil {
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		v.log(LogInformational, "closing udp")
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		err := v.udpConn.Close()
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		if err != nil {
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			log.Println("error closing udp connection: ", err)
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		}
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		v.udpConn = nil
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	}
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	if v.wsConn != nil {
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		v.log(LogInformational, "sending close frame")
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		// To cleanly close a connection, a client should send a close
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		// frame and wait for the server to close the connection.
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		err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
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		if err != nil {
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			v.log(LogError, "error closing websocket, %s", err)
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		}
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		// TODO: Wait for Discord to actually close the connection.
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		time.Sleep(1 * time.Second)
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		v.log(LogInformational, "closing websocket")
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		err = v.wsConn.Close()
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		if err != nil {
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			v.log(LogError, "error closing websocket, %s", err)
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		}
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		v.wsConn = nil
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	}
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}
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// AddHandler adds a Handler for VoiceSpeakingUpdate events.
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func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) {
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	v.Lock()
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	defer v.Unlock()
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	v.voiceSpeakingUpdateHandlers = append(v.voiceSpeakingUpdateHandlers, h)
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}
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// VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.
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type VoiceSpeakingUpdate struct {
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	UserID   string `json:"user_id"`
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	SSRC     int    `json:"ssrc"`
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	Speaking bool   `json:"speaking"`
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}
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// ------------------------------------------------------------------------------------------------
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// Unexported Internal Functions Below.
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// ------------------------------------------------------------------------------------------------
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// A voiceOP4 stores the data for the voice operation 4 websocket event
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// which provides us with the NaCl SecretBox encryption key
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type voiceOP4 struct {
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	SecretKey [32]byte `json:"secret_key"`
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	Mode      string   `json:"mode"`
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}
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// A voiceOP2 stores the data for the voice operation 2 websocket event
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// which is sort of like the voice READY packet
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type voiceOP2 struct {
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	SSRC              uint32        `json:"ssrc"`
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	Port              int           `json:"port"`
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	Modes             []string      `json:"modes"`
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	HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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}
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// WaitUntilConnected waits for the Voice Connection to
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// become ready, if it does not become ready it retuns an err
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func (v *VoiceConnection) waitUntilConnected() error {
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	v.log(LogInformational, "called")
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	i := 0
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	for {
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		if v.Ready {
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			return nil
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		}
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		if i > 10 {
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			return fmt.Errorf("Timeout waiting for voice.")
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		}
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		time.Sleep(1 * time.Second)
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		i++
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	}
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}
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// Open opens a voice connection.  This should be called
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// after VoiceChannelJoin is used and the data VOICE websocket events
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// are captured.
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func (v *VoiceConnection) open() (err error) {
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	v.log(LogInformational, "called")
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	v.Lock()
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	defer v.Unlock()
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	// Don't open a websocket if one is already open
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	if v.wsConn != nil {
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		v.log(LogWarning, "refusing to overwrite non-nil websocket")
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		return
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	}
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	// TODO temp? loop to wait for the SessionID
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	i := 0
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	for {
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		if v.sessionID != "" {
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			break
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		}
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		if i > 20 { // only loop for up to 1 second total
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			return fmt.Errorf("Did not receive voice Session ID in time.")
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		}
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		time.Sleep(50 * time.Millisecond)
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		i++
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	}
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	// Connect to VoiceConnection Websocket
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	vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
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	v.log(LogInformational, "connecting to voice endpoint %s", vg)
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	v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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	if err != nil {
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		v.log(LogWarning, "error connecting to voice endpoint %s, %s", vg, err)
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		v.log(LogDebug, "voice struct: %#v\n", v)
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		return
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	}
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	type voiceHandshakeData struct {
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		ServerID  string `json:"server_id"`
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		UserID    string `json:"user_id"`
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		SessionID string `json:"session_id"`
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		Token     string `json:"token"`
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	}
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	type voiceHandshakeOp struct {
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		Op   int                `json:"op"` // Always 0
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		Data voiceHandshakeData `json:"d"`
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	}
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	data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}}
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	err = v.wsConn.WriteJSON(data)
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	if err != nil {
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		v.log(LogWarning, "error sending init packet, %s", err)
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		return
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	}
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	v.close = make(chan struct{})
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	go v.wsListen(v.wsConn, v.close)
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	// add loop/check for Ready bool here?
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	// then return false if not ready?
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	// but then wsListen will also err.
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	return
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}
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// wsListen listens on the voice websocket for messages and passes them
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// to the voice event handler.  This is automatically called by the Open func
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func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
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	v.log(LogInformational, "called")
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	for {
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		_, message, err := v.wsConn.ReadMessage()
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		if err != nil {
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			// Detect if we have been closed manually. If a Close() has already
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			// happened, the websocket we are listening on will be different to the
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			// current session.
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			v.RLock()
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			sameConnection := v.wsConn == wsConn
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			v.RUnlock()
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			if sameConnection {
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				v.log(LogError, "voice endpoint %s websocket closed unexpectantly, %s", v.endpoint, err)
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				// Start reconnect goroutine then exit.
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				go v.reconnect()
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			}
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			return
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		}
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		// Pass received message to voice event handler
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		select {
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		case <-close:
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			return
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		default:
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			go v.onEvent(message)
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		}
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	}
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}
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// wsEvent handles any voice websocket events. This is only called by the
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// wsListen() function.
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func (v *VoiceConnection) onEvent(message []byte) {
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	v.log(LogDebug, "received: %s", string(message))
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	var e Event
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	if err := json.Unmarshal(message, &e); err != nil {
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		v.log(LogError, "unmarshall error, %s", err)
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		return
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	}
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	switch e.Operation {
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	case 2: // READY
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		if err := json.Unmarshal(e.RawData, &v.op2); err != nil {
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			v.log(LogError, "OP2 unmarshall error, %s, %s", err, string(e.RawData))
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			return
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		}
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		// Start the voice websocket heartbeat to keep the connection alive
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		go v.wsHeartbeat(v.wsConn, v.close, v.op2.HeartbeatInterval)
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		// TODO monitor a chan/bool to verify this was successful
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		// Start the UDP connection
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		err := v.udpOpen()
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		if err != nil {
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			v.log(LogError, "error opening udp connection, %s", err)
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			return
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		}
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		// Start the opusSender.
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		// TODO: Should we allow 48000/960 values to be user defined?
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		if v.OpusSend == nil {
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			v.OpusSend = make(chan []byte, 2)
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		}
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		go v.opusSender(v.udpConn, v.close, v.OpusSend, 48000, 960)
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		// Start the opusReceiver
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		if !v.deaf {
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			if v.OpusRecv == nil {
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				v.OpusRecv = make(chan *Packet, 2)
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			}
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			go v.opusReceiver(v.udpConn, v.close, v.OpusRecv)
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		}
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		// Send the ready event
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		v.connected <- true
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		return
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	case 3: // HEARTBEAT response
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		// add code to use this to track latency?
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		return
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	case 4: // udp encryption secret key
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		v.op4 = voiceOP4{}
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		if err := json.Unmarshal(e.RawData, &v.op4); err != nil {
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			v.log(LogError, "OP4 unmarshall error, %s, %s", err, string(e.RawData))
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			return
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		}
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		return
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	case 5:
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		if len(v.voiceSpeakingUpdateHandlers) == 0 {
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			return
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		}
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		voiceSpeakingUpdate := &VoiceSpeakingUpdate{}
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		if err := json.Unmarshal(e.RawData, voiceSpeakingUpdate); err != nil {
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			v.log(LogError, "OP5 unmarshall error, %s, %s", err, string(e.RawData))
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			return
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		}
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		for _, h := range v.voiceSpeakingUpdateHandlers {
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			h(v, voiceSpeakingUpdate)
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		}
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	default:
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		v.log(LogError, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
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	}
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	return
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}
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type voiceHeartbeatOp struct {
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	Op   int `json:"op"` // Always 3
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	Data int `json:"d"`
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}
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						|
 | 
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// NOTE :: When a guild voice server changes how do we shut this down
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// properly, so a new connection can be setup without fuss?
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						|
//
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						|
// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
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						|
// is still connected.  If you do not send these heartbeats Discord will
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// disconnect the websocket connection after a few seconds.
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func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
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 | 
						|
	if close == nil || wsConn == nil {
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		return
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	}
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						|
	var err error
 | 
						|
	ticker := time.NewTicker(i * time.Millisecond)
 | 
						|
	for {
 | 
						|
		v.log(LogDebug, "sending heartbeat packet")
 | 
						|
		v.wsMutex.Lock()
 | 
						|
		err = wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
 | 
						|
		v.wsMutex.Unlock()
 | 
						|
		if err != nil {
 | 
						|
			v.log(LogError, "error sending heartbeat to voice endpoint %s, %s", v.endpoint, err)
 | 
						|
			return
 | 
						|
		}
 | 
						|
 | 
						|
		select {
 | 
						|
		case <-ticker.C:
 | 
						|
			// continue loop and send heartbeat
 | 
						|
		case <-close:
 | 
						|
			return
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// ------------------------------------------------------------------------------------------------
 | 
						|
// Code related to the VoiceConnection UDP connection
 | 
						|
// ------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
type voiceUDPData struct {
 | 
						|
	Address string `json:"address"` // Public IP of machine running this code
 | 
						|
	Port    uint16 `json:"port"`    // UDP Port of machine running this code
 | 
						|
	Mode    string `json:"mode"`    // always "xsalsa20_poly1305"
 | 
						|
}
 | 
						|
 | 
						|
type voiceUDPD struct {
 | 
						|
	Protocol string       `json:"protocol"` // Always "udp" ?
 | 
						|
	Data     voiceUDPData `json:"data"`
 | 
						|
}
 | 
						|
 | 
						|
type voiceUDPOp struct {
 | 
						|
	Op   int       `json:"op"` // Always 1
 | 
						|
	Data voiceUDPD `json:"d"`
 | 
						|
}
 | 
						|
 | 
						|
// udpOpen opens a UDP connection to the voice server and completes the
 | 
						|
// initial required handshake.  This connection is left open in the session
 | 
						|
// and can be used to send or receive audio.  This should only be called
 | 
						|
// from voice.wsEvent OP2
 | 
						|
func (v *VoiceConnection) udpOpen() (err error) {
 | 
						|
 | 
						|
	v.Lock()
 | 
						|
	defer v.Unlock()
 | 
						|
 | 
						|
	if v.wsConn == nil {
 | 
						|
		return fmt.Errorf("nil voice websocket")
 | 
						|
	}
 | 
						|
 | 
						|
	if v.udpConn != nil {
 | 
						|
		return fmt.Errorf("udp connection already open")
 | 
						|
	}
 | 
						|
 | 
						|
	if v.close == nil {
 | 
						|
		return fmt.Errorf("nil close channel")
 | 
						|
	}
 | 
						|
 | 
						|
	if v.endpoint == "" {
 | 
						|
		return fmt.Errorf("empty endpoint")
 | 
						|
	}
 | 
						|
 | 
						|
	host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.op2.Port)
 | 
						|
	addr, err := net.ResolveUDPAddr("udp", host)
 | 
						|
	if err != nil {
 | 
						|
		v.log(LogWarning, "error resolving udp host %s, %s", host, err)
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	v.log(LogInformational, "connecting to udp addr %s", addr.String())
 | 
						|
	v.udpConn, err = net.DialUDP("udp", nil, addr)
 | 
						|
	if err != nil {
 | 
						|
		v.log(LogWarning, "error connecting to udp addr %s, %s", addr.String(), err)
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	// Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event
 | 
						|
	// into it.  Then send that over the UDP connection to Discord
 | 
						|
	sb := make([]byte, 70)
 | 
						|
	binary.BigEndian.PutUint32(sb, v.op2.SSRC)
 | 
						|
	_, err = v.udpConn.Write(sb)
 | 
						|
	if err != nil {
 | 
						|
		v.log(LogWarning, "udp write error to %s, %s", addr.String(), err)
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	// Create a 70 byte array and listen for the initial handshake response
 | 
						|
	// from Discord.  Once we get it parse the IP and PORT information out
 | 
						|
	// of the response.  This should be our public IP and PORT as Discord
 | 
						|
	// saw us.
 | 
						|
	rb := make([]byte, 70)
 | 
						|
	rlen, _, err := v.udpConn.ReadFromUDP(rb)
 | 
						|
	if err != nil {
 | 
						|
		v.log(LogWarning, "udp read error, %s, %s", addr.String(), err)
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	if rlen < 70 {
 | 
						|
		v.log(LogWarning, "received udp packet too small")
 | 
						|
		return fmt.Errorf("received udp packet too small")
 | 
						|
	}
 | 
						|
 | 
						|
	// Loop over position 4 though 20 to grab the IP address
 | 
						|
	// Should never be beyond position 20.
 | 
						|
	var ip string
 | 
						|
	for i := 4; i < 20; i++ {
 | 
						|
		if rb[i] == 0 {
 | 
						|
			break
 | 
						|
		}
 | 
						|
		ip += string(rb[i])
 | 
						|
	}
 | 
						|
 | 
						|
	// Grab port from position 68 and 69
 | 
						|
	port := binary.LittleEndian.Uint16(rb[68:70])
 | 
						|
 | 
						|
	// Take the data from above and send it back to Discord to finalize
 | 
						|
	// the UDP connection handshake.
 | 
						|
	data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "xsalsa20_poly1305"}}}
 | 
						|
 | 
						|
	v.wsMutex.Lock()
 | 
						|
	err = v.wsConn.WriteJSON(data)
 | 
						|
	v.wsMutex.Unlock()
 | 
						|
	if err != nil {
 | 
						|
		v.log(LogWarning, "udp write error, %#v, %s", data, err)
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	// start udpKeepAlive
 | 
						|
	go v.udpKeepAlive(v.udpConn, v.close, 5*time.Second)
 | 
						|
	// TODO: find a way to check that it fired off okay
 | 
						|
 | 
						|
	return
 | 
						|
}
 | 
						|
 | 
						|
// udpKeepAlive sends a udp packet to keep the udp connection open
 | 
						|
// This is still a bit of a "proof of concept"
 | 
						|
func (v *VoiceConnection) udpKeepAlive(udpConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
 | 
						|
 | 
						|
	if udpConn == nil || close == nil {
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	var err error
 | 
						|
	var sequence uint64
 | 
						|
 | 
						|
	packet := make([]byte, 8)
 | 
						|
 | 
						|
	ticker := time.NewTicker(i)
 | 
						|
	for {
 | 
						|
 | 
						|
		binary.LittleEndian.PutUint64(packet, sequence)
 | 
						|
		sequence++
 | 
						|
 | 
						|
		_, err = udpConn.Write(packet)
 | 
						|
		if err != nil {
 | 
						|
			v.log(LogError, "write error, %s", err)
 | 
						|
			return
 | 
						|
		}
 | 
						|
 | 
						|
		select {
 | 
						|
		case <-ticker.C:
 | 
						|
			// continue loop and send keepalive
 | 
						|
		case <-close:
 | 
						|
			return
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// opusSender will listen on the given channel and send any
 | 
						|
// pre-encoded opus audio to Discord.  Supposedly.
 | 
						|
func (v *VoiceConnection) opusSender(udpConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
 | 
						|
 | 
						|
	if udpConn == nil || close == nil {
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	runtime.LockOSThread()
 | 
						|
 | 
						|
	// VoiceConnection is now ready to receive audio packets
 | 
						|
	// TODO: this needs reviewed as I think there must be a better way.
 | 
						|
	v.Ready = true
 | 
						|
	defer func() { v.Ready = false }()
 | 
						|
 | 
						|
	var sequence uint16
 | 
						|
	var timestamp uint32
 | 
						|
	var recvbuf []byte
 | 
						|
	var ok bool
 | 
						|
	udpHeader := make([]byte, 12)
 | 
						|
	var nonce [24]byte
 | 
						|
 | 
						|
	// build the parts that don't change in the udpHeader
 | 
						|
	udpHeader[0] = 0x80
 | 
						|
	udpHeader[1] = 0x78
 | 
						|
	binary.BigEndian.PutUint32(udpHeader[8:], v.op2.SSRC)
 | 
						|
 | 
						|
	// start a send loop that loops until buf chan is closed
 | 
						|
	ticker := time.NewTicker(time.Millisecond * time.Duration(size/(rate/1000)))
 | 
						|
	for {
 | 
						|
 | 
						|
		// Get data from chan.  If chan is closed, return.
 | 
						|
		select {
 | 
						|
		case <-close:
 | 
						|
			return
 | 
						|
		case recvbuf, ok = <-opus:
 | 
						|
			if !ok {
 | 
						|
				return
 | 
						|
			}
 | 
						|
			// else, continue loop
 | 
						|
		}
 | 
						|
 | 
						|
		if !v.speaking {
 | 
						|
			err := v.Speaking(true)
 | 
						|
			if err != nil {
 | 
						|
				v.log(LogError, "error sending speaking packet, %s", err)
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// Add sequence and timestamp to udpPacket
 | 
						|
		binary.BigEndian.PutUint16(udpHeader[2:], sequence)
 | 
						|
		binary.BigEndian.PutUint32(udpHeader[4:], timestamp)
 | 
						|
 | 
						|
		// encrypt the opus data
 | 
						|
		copy(nonce[:], udpHeader)
 | 
						|
		sendbuf := secretbox.Seal(udpHeader, recvbuf, &nonce, &v.op4.SecretKey)
 | 
						|
 | 
						|
		// block here until we're exactly at the right time :)
 | 
						|
		// Then send rtp audio packet to Discord over UDP
 | 
						|
		select {
 | 
						|
		case <-close:
 | 
						|
			return
 | 
						|
		case <-ticker.C:
 | 
						|
			// continue
 | 
						|
		}
 | 
						|
		_, err := udpConn.Write(sendbuf)
 | 
						|
 | 
						|
		if err != nil {
 | 
						|
			v.log(LogError, "udp write error, %s", err)
 | 
						|
			v.log(LogDebug, "voice struct: %#v\n", v)
 | 
						|
			return
 | 
						|
		}
 | 
						|
 | 
						|
		if (sequence) == 0xFFFF {
 | 
						|
			sequence = 0
 | 
						|
		} else {
 | 
						|
			sequence++
 | 
						|
		}
 | 
						|
 | 
						|
		if (timestamp + uint32(size)) >= 0xFFFFFFFF {
 | 
						|
			timestamp = 0
 | 
						|
		} else {
 | 
						|
			timestamp += uint32(size)
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// A Packet contains the headers and content of a received voice packet.
 | 
						|
type Packet struct {
 | 
						|
	SSRC      uint32
 | 
						|
	Sequence  uint16
 | 
						|
	Timestamp uint32
 | 
						|
	Type      []byte
 | 
						|
	Opus      []byte
 | 
						|
	PCM       []int16
 | 
						|
}
 | 
						|
 | 
						|
// opusReceiver listens on the UDP socket for incoming packets
 | 
						|
// and sends them across the given channel
 | 
						|
// NOTE :: This function may change names later.
 | 
						|
func (v *VoiceConnection) opusReceiver(udpConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
 | 
						|
 | 
						|
	if udpConn == nil || close == nil {
 | 
						|
		return
 | 
						|
	}
 | 
						|
 | 
						|
	p := Packet{}
 | 
						|
	recvbuf := make([]byte, 1024)
 | 
						|
	var nonce [24]byte
 | 
						|
 | 
						|
	for {
 | 
						|
		rlen, err := udpConn.Read(recvbuf)
 | 
						|
		if err != nil {
 | 
						|
			// Detect if we have been closed manually. If a Close() has already
 | 
						|
			// happened, the udp connection we are listening on will be different
 | 
						|
			// to the current session.
 | 
						|
			v.RLock()
 | 
						|
			sameConnection := v.udpConn == udpConn
 | 
						|
			v.RUnlock()
 | 
						|
			if sameConnection {
 | 
						|
 | 
						|
				v.log(LogError, "udp read error, %s, %s", v.endpoint, err)
 | 
						|
				v.log(LogDebug, "voice struct: %#v\n", v)
 | 
						|
 | 
						|
				go v.reconnect()
 | 
						|
			}
 | 
						|
			return
 | 
						|
		}
 | 
						|
 | 
						|
		select {
 | 
						|
		case <-close:
 | 
						|
			return
 | 
						|
		default:
 | 
						|
			// continue loop
 | 
						|
		}
 | 
						|
 | 
						|
		// For now, skip anything except audio.
 | 
						|
		if rlen < 12 || recvbuf[0] != 0x80 {
 | 
						|
			continue
 | 
						|
		}
 | 
						|
 | 
						|
		// build a audio packet struct
 | 
						|
		p.Type = recvbuf[0:2]
 | 
						|
		p.Sequence = binary.BigEndian.Uint16(recvbuf[2:4])
 | 
						|
		p.Timestamp = binary.BigEndian.Uint32(recvbuf[4:8])
 | 
						|
		p.SSRC = binary.BigEndian.Uint32(recvbuf[8:12])
 | 
						|
		// decrypt opus data
 | 
						|
		copy(nonce[:], recvbuf[0:12])
 | 
						|
		p.Opus, _ = secretbox.Open(nil, recvbuf[12:rlen], &nonce, &v.op4.SecretKey)
 | 
						|
 | 
						|
		if c != nil {
 | 
						|
			c <- &p
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Reconnect will close down a voice connection then immediately try to
 | 
						|
// reconnect to that session.
 | 
						|
// NOTE : This func is messy and a WIP while I find what works.
 | 
						|
// It will be cleaned up once a proven stable option is flushed out.
 | 
						|
// aka: this is ugly shit code, please don't judge too harshly.
 | 
						|
func (v *VoiceConnection) reconnect() {
 | 
						|
 | 
						|
	v.log(LogInformational, "called")
 | 
						|
 | 
						|
	v.Lock()
 | 
						|
	if v.reconnecting {
 | 
						|
		v.log(LogInformational, "already reconnecting to channel %s, exiting", v.ChannelID)
 | 
						|
		v.Unlock()
 | 
						|
		return
 | 
						|
	}
 | 
						|
	v.reconnecting = true
 | 
						|
	v.Unlock()
 | 
						|
 | 
						|
	defer func() { v.reconnecting = false }()
 | 
						|
 | 
						|
	// Close any currently open connections
 | 
						|
	v.Close()
 | 
						|
 | 
						|
	wait := time.Duration(1)
 | 
						|
	for {
 | 
						|
 | 
						|
		<-time.After(wait * time.Second)
 | 
						|
		wait *= 2
 | 
						|
		if wait > 600 {
 | 
						|
			wait = 600
 | 
						|
		}
 | 
						|
 | 
						|
		if v.session.DataReady == false || v.session.wsConn == nil {
 | 
						|
			v.log(LogInformational, "cannot reconenct to channel %s with unready session", v.ChannelID)
 | 
						|
			continue
 | 
						|
		}
 | 
						|
 | 
						|
		v.log(LogInformational, "trying to reconnect to channel %s", v.ChannelID)
 | 
						|
 | 
						|
		_, err := v.session.ChannelVoiceJoin(v.GuildID, v.ChannelID, v.mute, v.deaf)
 | 
						|
		if err == nil {
 | 
						|
			v.log(LogInformational, "successfully reconnected to channel %s", v.ChannelID)
 | 
						|
			return
 | 
						|
		}
 | 
						|
 | 
						|
		// if the reconnect above didn't work lets just send a disconnect
 | 
						|
		// packet to reset things.
 | 
						|
		// Send a OP4 with a nil channel to disconnect
 | 
						|
		data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
 | 
						|
		v.session.wsMutex.Lock()
 | 
						|
		err = v.session.wsConn.WriteJSON(data)
 | 
						|
		v.session.wsMutex.Unlock()
 | 
						|
		if err != nil {
 | 
						|
			v.log(LogError, "error sending disconnect packet, %s", err)
 | 
						|
		}
 | 
						|
 | 
						|
		v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
 | 
						|
	}
 | 
						|
}
 |