forked from lug/matterbridge
		
	
		
			
				
	
	
		
			21 lines
		
	
	
		
			552 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			552 B
		
	
	
	
		
			Go
		
	
	
	
	
	
package steam
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import (
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	"github.com/Philipp15b/go-steam/netutil"
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)
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// When this event is emitted by the Client, the connection is automatically closed.
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// This may be caused by a network error, for example.
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type FatalErrorEvent error
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type ConnectedEvent struct{}
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type DisconnectedEvent struct{}
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// A list of connection manager addresses to connect to in the future.
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// You should always save them and then select one of these
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// instead of the builtin ones for the next connection.
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type ClientCMListEvent struct {
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	Addresses []*netutil.PortAddr
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}
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