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			19 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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| This package includes some basics for the Steam protocol. It defines basic interfaces that are used throughout go-steam:
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| There is IMsg, which is extended by IClientMsg (sent after logging in) and abstracts over
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| the outgoing message types. Both interfaces are implemented by ClientMsgProtobuf and ClientMsg.
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| Msg is like ClientMsg, but it is used for sending messages before logging in.
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| 
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| There is also the concept of a Packet: This is a type for incoming messages where only
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| the header is deserialized. It therefore only contains EMsg data, job information and the remaining data.
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| Its contents can then be read via the Read* methods which read data into a MessageBody - a type which is Serializable and
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| has an EMsg.
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| 
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| In addition, there are extra types for communication with the Game Coordinator (GC) included in the gamecoordinator sub-package.
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| For outgoing messages the IGCMsg interface is used which is implemented by GCMsgProtobuf and GCMsg.
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| Incoming messages are of the GCPacket type and are read like regular Packets.
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| 
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| The actual messages and enums are in the sub-packages steamlang and protobuf, generated from the SteamKit data.
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| */
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| package protocol
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