forked from lug/matterbridge
		
	
		
			
				
	
	
		
			522 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			522 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>.  All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains all structures for the discordgo package.  These
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// may be moved about later into separate files but I find it easier to have
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// them all located together.
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package discordgo
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import (
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	"encoding/json"
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	"reflect"
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	"sync"
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	"time"
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	"github.com/gorilla/websocket"
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)
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// A Session represents a connection to the Discord API.
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type Session struct {
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	sync.RWMutex
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	// General configurable settings.
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	// Authentication token for this session
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	Token string
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	// Debug for printing JSON request/responses
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	Debug    bool // Deprecated, will be removed.
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	LogLevel int
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	// Should the session reconnect the websocket on errors.
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	ShouldReconnectOnError bool
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	// Should the session request compressed websocket data.
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	Compress bool
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	// Sharding
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	ShardID    int
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	ShardCount int
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	// Should state tracking be enabled.
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	// State tracking is the best way for getting the the users
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	// active guilds and the members of the guilds.
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	StateEnabled bool
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	// Exposed but should not be modified by User.
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	// Whether the Data Websocket is ready
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	DataReady bool // NOTE: Maye be deprecated soon
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	// Status stores the currect status of the websocket connection
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	// this is being tested, may stay, may go away.
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	status int32
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	// Whether the Voice Websocket is ready
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	VoiceReady bool // NOTE: Deprecated.
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	// Whether the UDP Connection is ready
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	UDPReady bool // NOTE: Deprecated
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	// Stores a mapping of guild id's to VoiceConnections
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	VoiceConnections map[string]*VoiceConnection
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	// Managed state object, updated internally with events when
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	// StateEnabled is true.
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	State *State
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	handlersMu sync.RWMutex
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	// This is a mapping of event struct to a reflected value
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	// for event handlers.
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	// We store the reflected value instead of the function
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	// reference as it is more performant, instead of re-reflecting
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	// the function each event.
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	handlers map[interface{}][]reflect.Value
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	// The websocket connection.
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	wsConn *websocket.Conn
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	// When nil, the session is not listening.
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	listening chan interface{}
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	// used to deal with rate limits
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	// may switch to slices later
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	// TODO: performance test map vs slices
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	rateLimit rateLimitMutex
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	// sequence tracks the current gateway api websocket sequence number
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	sequence int
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	// stores sessions current Discord Gateway
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	gateway string
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	// stores session ID of current Gateway connection
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	sessionID string
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	// used to make sure gateway websocket writes do not happen concurrently
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	wsMutex sync.Mutex
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}
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type rateLimitMutex struct {
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	sync.Mutex
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	url map[string]*sync.Mutex
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	// bucket map[string]*sync.Mutex // TODO :)
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}
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// A Resumed struct holds the data received in a RESUMED event
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type Resumed struct {
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	HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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	Trace             []string      `json:"_trace"`
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}
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// A VoiceRegion stores data for a specific voice region server.
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type VoiceRegion struct {
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	ID       string `json:"id"`
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	Name     string `json:"name"`
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	Hostname string `json:"sample_hostname"`
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	Port     int    `json:"sample_port"`
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}
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// A VoiceICE stores data for voice ICE servers.
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type VoiceICE struct {
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	TTL     string       `json:"ttl"`
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	Servers []*ICEServer `json:"servers"`
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}
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// A ICEServer stores data for a specific voice ICE server.
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type ICEServer struct {
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	URL        string `json:"url"`
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	Username   string `json:"username"`
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	Credential string `json:"credential"`
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}
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// A Invite stores all data related to a specific Discord Guild or Channel invite.
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type Invite struct {
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	Guild     *Guild   `json:"guild"`
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	Channel   *Channel `json:"channel"`
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	Inviter   *User    `json:"inviter"`
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	Code      string   `json:"code"`
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	CreatedAt string   `json:"created_at"` // TODO make timestamp
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	MaxAge    int      `json:"max_age"`
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	Uses      int      `json:"uses"`
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	MaxUses   int      `json:"max_uses"`
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	XkcdPass  string   `json:"xkcdpass"`
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	Revoked   bool     `json:"revoked"`
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	Temporary bool     `json:"temporary"`
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}
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// A Channel holds all data related to an individual Discord channel.
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type Channel struct {
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	ID                   string                 `json:"id"`
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	GuildID              string                 `json:"guild_id"`
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	Name                 string                 `json:"name"`
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	Topic                string                 `json:"topic"`
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	Type                 string                 `json:"type"`
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	LastMessageID        string                 `json:"last_message_id"`
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	Position             int                    `json:"position"`
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	Bitrate              int                    `json:"bitrate"`
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	IsPrivate            bool                   `json:"is_private"`
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	Recipient            *User                  `json:"recipient"`
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	Messages             []*Message             `json:"-"`
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	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
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}
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// A PermissionOverwrite holds permission overwrite data for a Channel
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type PermissionOverwrite struct {
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	ID    string `json:"id"`
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	Type  string `json:"type"`
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	Deny  int    `json:"deny"`
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	Allow int    `json:"allow"`
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}
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// Emoji struct holds data related to Emoji's
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type Emoji struct {
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	ID            string   `json:"id"`
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	Name          string   `json:"name"`
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	Roles         []string `json:"roles"`
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	Managed       bool     `json:"managed"`
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	RequireColons bool     `json:"require_colons"`
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}
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// VerificationLevel type defination
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type VerificationLevel int
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// Constants for VerificationLevel levels from 0 to 3 inclusive
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const (
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	VerificationLevelNone VerificationLevel = iota
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	VerificationLevelLow
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	VerificationLevelMedium
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	VerificationLevelHigh
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)
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// A Guild holds all data related to a specific Discord Guild.  Guilds are also
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// sometimes referred to as Servers in the Discord client.
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type Guild struct {
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	ID                          string            `json:"id"`
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	Name                        string            `json:"name"`
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	Icon                        string            `json:"icon"`
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	Region                      string            `json:"region"`
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	AfkChannelID                string            `json:"afk_channel_id"`
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	EmbedChannelID              string            `json:"embed_channel_id"`
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	OwnerID                     string            `json:"owner_id"`
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	JoinedAt                    string            `json:"joined_at"` // make this a timestamp
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	Splash                      string            `json:"splash"`
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	AfkTimeout                  int               `json:"afk_timeout"`
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	VerificationLevel           VerificationLevel `json:"verification_level"`
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	EmbedEnabled                bool              `json:"embed_enabled"`
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	Large                       bool              `json:"large"` // ??
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	DefaultMessageNotifications int               `json:"default_message_notifications"`
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	Roles                       []*Role           `json:"roles"`
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	Emojis                      []*Emoji          `json:"emojis"`
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	Members                     []*Member         `json:"members"`
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	Presences                   []*Presence       `json:"presences"`
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	Channels                    []*Channel        `json:"channels"`
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	VoiceStates                 []*VoiceState     `json:"voice_states"`
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	Unavailable                 *bool             `json:"unavailable"`
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}
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// A GuildParams stores all the data needed to update discord guild settings
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type GuildParams struct {
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	Name              string             `json:"name"`
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	Region            string             `json:"region"`
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	VerificationLevel *VerificationLevel `json:"verification_level"`
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}
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// A Role stores information about Discord guild member roles.
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type Role struct {
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	ID          string `json:"id"`
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	Name        string `json:"name"`
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	Managed     bool   `json:"managed"`
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	Hoist       bool   `json:"hoist"`
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	Color       int    `json:"color"`
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	Position    int    `json:"position"`
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	Permissions int    `json:"permissions"`
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}
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// A VoiceState stores the voice states of Guilds
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type VoiceState struct {
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	UserID    string `json:"user_id"`
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	SessionID string `json:"session_id"`
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	ChannelID string `json:"channel_id"`
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	GuildID   string `json:"guild_id"`
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	Suppress  bool   `json:"suppress"`
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	SelfMute  bool   `json:"self_mute"`
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	SelfDeaf  bool   `json:"self_deaf"`
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	Mute      bool   `json:"mute"`
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	Deaf      bool   `json:"deaf"`
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}
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// A Presence stores the online, offline, or idle and game status of Guild members.
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type Presence struct {
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	User   *User  `json:"user"`
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	Status string `json:"status"`
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	Game   *Game  `json:"game"`
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}
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// A Game struct holds the name of the "playing .." game for a user
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type Game struct {
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	Name string `json:"name"`
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	Type int    `json:"type"`
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	URL  string `json:"url"`
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}
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// A Member stores user information for Guild members.
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type Member struct {
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	GuildID  string   `json:"guild_id"`
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	JoinedAt string   `json:"joined_at"`
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	Nick     string   `json:"nick"`
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	Deaf     bool     `json:"deaf"`
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	Mute     bool     `json:"mute"`
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	User     *User    `json:"user"`
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	Roles    []string `json:"roles"`
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}
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// A User stores all data for an individual Discord user.
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type User struct {
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	ID            string `json:"id"`
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	Email         string `json:"email"`
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	Username      string `json:"username"`
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	Avatar        string `json:"Avatar"`
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	Discriminator string `json:"discriminator"`
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	Token         string `json:"token"`
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	Verified      bool   `json:"verified"`
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	MFAEnabled    bool   `json:"mfa_enabled"`
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	Bot           bool   `json:"bot"`
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}
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// A Settings stores data for a specific users Discord client settings.
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type Settings struct {
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	RenderEmbeds            bool               `json:"render_embeds"`
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	InlineEmbedMedia        bool               `json:"inline_embed_media"`
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	InlineAttachmentMedia   bool               `json:"inline_attachment_media"`
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	EnableTtsCommand        bool               `json:"enable_tts_command"`
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	MessageDisplayCompact   bool               `json:"message_display_compact"`
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	ShowCurrentGame         bool               `json:"show_current_game"`
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	AllowEmailFriendRequest bool               `json:"allow_email_friend_request"`
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	ConvertEmoticons        bool               `json:"convert_emoticons"`
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	Locale                  string             `json:"locale"`
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	Theme                   string             `json:"theme"`
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	GuildPositions          []string           `json:"guild_positions"`
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	RestrictedGuilds        []string           `json:"restricted_guilds"`
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	FriendSourceFlags       *FriendSourceFlags `json:"friend_source_flags"`
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}
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// FriendSourceFlags stores ... TODO :)
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type FriendSourceFlags struct {
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	All           bool `json:"all"`
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	MutualGuilds  bool `json:"mutual_guilds"`
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	MutualFriends bool `json:"mutual_friends"`
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}
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// An Event provides a basic initial struct for all websocket event.
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type Event struct {
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	Operation int             `json:"op"`
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	Sequence  int             `json:"s"`
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	Type      string          `json:"t"`
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	RawData   json.RawMessage `json:"d"`
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	Struct    interface{}     `json:"-"`
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}
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// A Ready stores all data for the websocket READY event.
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type Ready struct {
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	Version           int           `json:"v"`
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	SessionID         string        `json:"session_id"`
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	HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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	User              *User         `json:"user"`
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	ReadState         []*ReadState  `json:"read_state"`
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	PrivateChannels   []*Channel    `json:"private_channels"`
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	Guilds            []*Guild      `json:"guilds"`
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	// Undocumented fields
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	Settings          *Settings            `json:"user_settings"`
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	UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
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	Relationships     []*Relationship      `json:"relationships"`
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	Presences         []*Presence          `json:"presences"`
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}
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// A Relationship between the logged in user and Relationship.User
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type Relationship struct {
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	User *User  `json:"user"`
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	Type int    `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
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	ID   string `json:"id"`
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}
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// A TooManyRequests struct holds information received from Discord
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// when receiving a HTTP 429 response.
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type TooManyRequests struct {
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	Bucket     string        `json:"bucket"`
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	Message    string        `json:"message"`
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	RetryAfter time.Duration `json:"retry_after"`
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}
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// A ReadState stores data on the read state of channels.
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type ReadState struct {
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	MentionCount  int    `json:"mention_count"`
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	LastMessageID string `json:"last_message_id"`
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	ID            string `json:"id"`
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}
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// A TypingStart stores data for the typing start websocket event.
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type TypingStart struct {
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	UserID    string `json:"user_id"`
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	ChannelID string `json:"channel_id"`
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	Timestamp int    `json:"timestamp"`
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}
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// A PresenceUpdate stores data for the presence update websocket event.
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type PresenceUpdate struct {
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	Presence
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	GuildID string   `json:"guild_id"`
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	Roles   []string `json:"roles"`
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}
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// A MessageAck stores data for the message ack websocket event.
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type MessageAck struct {
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	MessageID string `json:"message_id"`
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	ChannelID string `json:"channel_id"`
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}
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// A GuildIntegrationsUpdate stores data for the guild integrations update
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// websocket event.
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type GuildIntegrationsUpdate struct {
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	GuildID string `json:"guild_id"`
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}
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// A GuildRole stores data for guild role websocket events.
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type GuildRole struct {
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	Role    *Role  `json:"role"`
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	GuildID string `json:"guild_id"`
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}
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// A GuildRoleDelete stores data for the guild role delete websocket event.
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type GuildRoleDelete struct {
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	RoleID  string `json:"role_id"`
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	GuildID string `json:"guild_id"`
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}
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// A GuildBan stores data for a guild ban.
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type GuildBan struct {
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	User    *User  `json:"user"`
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	GuildID string `json:"guild_id"`
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}
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// A GuildEmojisUpdate stores data for a guild emoji update event.
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type GuildEmojisUpdate struct {
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	GuildID string   `json:"guild_id"`
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	Emojis  []*Emoji `json:"emojis"`
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}
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// A GuildIntegration stores data for a guild integration.
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type GuildIntegration struct {
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	ID                string                   `json:"id"`
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	Name              string                   `json:"name"`
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	Type              string                   `json:"type"`
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	Enabled           bool                     `json:"enabled"`
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	Syncing           bool                     `json:"syncing"`
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	RoleID            string                   `json:"role_id"`
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	ExpireBehavior    int                      `json:"expire_behavior"`
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	ExpireGracePeriod int                      `json:"expire_grace_period"`
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	User              *User                    `json:"user"`
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	Account           *GuildIntegrationAccount `json:"account"`
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	SyncedAt          int                      `json:"synced_at"`
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}
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// A GuildIntegrationAccount stores data for a guild integration account.
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type GuildIntegrationAccount struct {
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	ID   string `json:"id"`
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						|
	Name string `json:"name"`
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}
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						|
 | 
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// A GuildEmbed stores data for a guild embed.
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						|
type GuildEmbed struct {
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	Enabled   bool   `json:"enabled"`
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						|
	ChannelID string `json:"channel_id"`
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						|
}
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// A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
 | 
						|
type UserGuildSettingsChannelOverride struct {
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	Muted                bool   `json:"muted"`
 | 
						|
	MessageNotifications int    `json:"message_notifications"`
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						|
	ChannelID            string `json:"channel_id"`
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						|
}
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						|
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// A UserGuildSettings stores data for a users guild settings.
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type UserGuildSettings struct {
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	SupressEveryone      bool                                `json:"suppress_everyone"`
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	Muted                bool                                `json:"muted"`
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	MobilePush           bool                                `json:"mobile_push"`
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	MessageNotifications int                                 `json:"message_notifications"`
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	GuildID              string                              `json:"guild_id"`
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	ChannelOverrides     []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
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}
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// A UserGuildSettingsEdit stores data for editing UserGuildSettings
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type UserGuildSettingsEdit struct {
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	SupressEveryone      bool                                         `json:"suppress_everyone"`
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	Muted                bool                                         `json:"muted"`
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	MobilePush           bool                                         `json:"mobile_push"`
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	MessageNotifications int                                          `json:"message_notifications"`
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	ChannelOverrides     map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
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}
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// Constants for the different bit offsets of text channel permissions
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const (
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	PermissionReadMessages = 1 << (iota + 10)
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	PermissionSendMessages
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	PermissionSendTTSMessages
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	PermissionManageMessages
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	PermissionEmbedLinks
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	PermissionAttachFiles
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	PermissionReadMessageHistory
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	PermissionMentionEveryone
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)
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// Constants for the different bit offsets of voice permissions
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const (
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	PermissionVoiceConnect = 1 << (iota + 20)
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	PermissionVoiceSpeak
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	PermissionVoiceMuteMembers
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	PermissionVoiceDeafenMembers
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	PermissionVoiceMoveMembers
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	PermissionVoiceUseVAD
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)
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// Constants for the different bit offsets of general permissions
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const (
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	PermissionCreateInstantInvite = 1 << iota
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	PermissionKickMembers
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	PermissionBanMembers
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	PermissionManageRoles
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	PermissionManageChannels
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	PermissionManageServer
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	PermissionAllText = PermissionReadMessages |
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		PermissionSendMessages |
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		PermissionSendTTSMessages |
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		PermissionManageMessages |
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		PermissionEmbedLinks |
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		PermissionAttachFiles |
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		PermissionReadMessageHistory |
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		PermissionMentionEveryone
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	PermissionAllVoice = PermissionVoiceConnect |
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		PermissionVoiceSpeak |
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		PermissionVoiceMuteMembers |
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		PermissionVoiceDeafenMembers |
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		PermissionVoiceMoveMembers |
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		PermissionVoiceUseVAD
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	PermissionAllChannel = PermissionAllText |
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		PermissionAllVoice |
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		PermissionCreateInstantInvite |
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		PermissionManageRoles |
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		PermissionManageChannels
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	PermissionAll = PermissionAllChannel |
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		PermissionKickMembers |
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		PermissionBanMembers |
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		PermissionManageServer
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)
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