forked from lug/matterbridge
		
	
		
			
				
	
	
		
			783 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			783 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Discordgo - Discord bindings for Go
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| // Available at https://github.com/bwmarrin/discordgo
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| 
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| // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>.  All rights reserved.
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| // Use of this source code is governed by a BSD-style
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| // license that can be found in the LICENSE file.
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| 
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| // This file contains low level functions for interacting with the Discord
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| // data websocket interface.
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| 
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| package discordgo
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| 
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| import (
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| 	"bytes"
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| 	"compress/zlib"
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| 	"encoding/json"
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| 	"errors"
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| 	"io"
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| 	"net/http"
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| 	"runtime"
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| 	"sync/atomic"
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| 	"time"
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| 
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| 	"github.com/gorilla/websocket"
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| )
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| 
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| // ErrWSAlreadyOpen is thrown when you attempt to open
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| // a websocket that already is open.
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| var ErrWSAlreadyOpen = errors.New("web socket already opened")
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| 
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| // ErrWSNotFound is thrown when you attempt to use a websocket
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| // that doesn't exist
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| var ErrWSNotFound = errors.New("no websocket connection exists")
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| 
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| // ErrWSShardBounds is thrown when you try to use a shard ID that is
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| // less than the total shard count
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| var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")
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| 
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| type resumePacket struct {
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| 	Op   int `json:"op"`
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| 	Data struct {
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| 		Token     string `json:"token"`
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| 		SessionID string `json:"session_id"`
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| 		Sequence  int64  `json:"seq"`
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| 	} `json:"d"`
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| }
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| 
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| // Open opens a websocket connection to Discord.
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| func (s *Session) Open() (err error) {
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| 
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| 	s.log(LogInformational, "called")
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| 
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| 	s.Lock()
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| 	defer func() {
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| 		if err != nil {
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| 			s.Unlock()
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| 		}
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| 	}()
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| 
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| 	// A basic state is a hard requirement for Voice.
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| 	if s.State == nil {
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| 		state := NewState()
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| 		state.TrackChannels = false
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| 		state.TrackEmojis = false
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| 		state.TrackMembers = false
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| 		state.TrackRoles = false
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| 		state.TrackVoice = false
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| 		s.State = state
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| 	}
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| 
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| 	if s.wsConn != nil {
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| 		err = ErrWSAlreadyOpen
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| 		return
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| 	}
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| 
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| 	if s.VoiceConnections == nil {
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| 		s.log(LogInformational, "creating new VoiceConnections map")
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| 		s.VoiceConnections = make(map[string]*VoiceConnection)
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| 	}
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| 
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| 	// Get the gateway to use for the Websocket connection
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| 	if s.gateway == "" {
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| 		s.gateway, err = s.Gateway()
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| 		if err != nil {
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| 			return
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| 		}
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| 
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| 		// Add the version and encoding to the URL
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| 		s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
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| 	}
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| 
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| 	header := http.Header{}
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| 	header.Add("accept-encoding", "zlib")
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| 
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| 	s.log(LogInformational, "connecting to gateway %s", s.gateway)
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| 	s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
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| 	if err != nil {
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| 		s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
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| 		s.gateway = "" // clear cached gateway
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| 		// TODO: should we add a retry block here?
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| 		return
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| 	}
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| 
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| 	sequence := atomic.LoadInt64(s.sequence)
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| 	if s.sessionID != "" && sequence > 0 {
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| 
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| 		p := resumePacket{}
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| 		p.Op = 6
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| 		p.Data.Token = s.Token
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| 		p.Data.SessionID = s.sessionID
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| 		p.Data.Sequence = sequence
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| 
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| 		s.log(LogInformational, "sending resume packet to gateway")
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| 		err = s.wsConn.WriteJSON(p)
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| 		if err != nil {
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| 			s.log(LogWarning, "error sending gateway resume packet, %s, %s", s.gateway, err)
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| 			return
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| 		}
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| 
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| 	} else {
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| 
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| 		err = s.identify()
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| 		if err != nil {
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| 			s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
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| 			return
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| 		}
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| 	}
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| 
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| 	// Create listening outside of listen, as it needs to happen inside the mutex
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| 	// lock.
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| 	s.listening = make(chan interface{})
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| 	go s.listen(s.wsConn, s.listening)
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| 	s.LastHeartbeatAck = time.Now().UTC()
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| 
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| 	s.Unlock()
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| 
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| 	s.log(LogInformational, "emit connect event")
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| 	s.handleEvent(connectEventType, &Connect{})
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| 
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| 	s.log(LogInformational, "exiting")
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| 	return
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| }
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| 
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| // listen polls the websocket connection for events, it will stop when the
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| // listening channel is closed, or an error occurs.
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| func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
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| 
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| 	s.log(LogInformational, "called")
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| 
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| 	for {
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| 
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| 		messageType, message, err := wsConn.ReadMessage()
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| 
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| 		if err != nil {
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| 
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| 			// Detect if we have been closed manually. If a Close() has already
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| 			// happened, the websocket we are listening on will be different to
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| 			// the current session.
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| 			s.RLock()
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| 			sameConnection := s.wsConn == wsConn
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| 			s.RUnlock()
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| 
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| 			if sameConnection {
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| 
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| 				s.log(LogWarning, "error reading from gateway %s websocket, %s", s.gateway, err)
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| 				// There has been an error reading, close the websocket so that
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| 				// OnDisconnect event is emitted.
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| 				err := s.Close()
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| 				if err != nil {
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| 					s.log(LogWarning, "error closing session connection, %s", err)
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| 				}
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| 
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| 				s.log(LogInformational, "calling reconnect() now")
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| 				s.reconnect()
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| 			}
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| 
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| 			return
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| 		}
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| 
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| 		select {
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| 
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| 		case <-listening:
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| 			return
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| 
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| 		default:
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| 			s.onEvent(messageType, message)
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| 
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| 		}
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| 	}
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| }
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| 
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| type heartbeatOp struct {
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| 	Op   int   `json:"op"`
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| 	Data int64 `json:"d"`
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| }
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| 
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| type helloOp struct {
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| 	HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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| 	Trace             []string      `json:"_trace"`
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| }
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| 
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| // FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.
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| const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond
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| 
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| // heartbeat sends regular heartbeats to Discord so it knows the client
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| // is still connected.  If you do not send these heartbeats Discord will
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| // disconnect the websocket connection after a few seconds.
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| func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, heartbeatIntervalMsec time.Duration) {
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| 
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| 	s.log(LogInformational, "called")
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| 
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| 	if listening == nil || wsConn == nil {
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| 		return
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| 	}
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| 
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| 	var err error
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| 	ticker := time.NewTicker(heartbeatIntervalMsec * time.Millisecond)
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| 	defer ticker.Stop()
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| 
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| 	for {
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| 		s.RLock()
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| 		last := s.LastHeartbeatAck
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| 		s.RUnlock()
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| 		sequence := atomic.LoadInt64(s.sequence)
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| 		s.log(LogInformational, "sending gateway websocket heartbeat seq %d", sequence)
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| 		s.wsMutex.Lock()
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| 		err = wsConn.WriteJSON(heartbeatOp{1, sequence})
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| 		s.wsMutex.Unlock()
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| 		if err != nil || time.Now().UTC().Sub(last) > (heartbeatIntervalMsec*FailedHeartbeatAcks) {
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| 			if err != nil {
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| 				s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err)
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| 			} else {
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| 				s.log(LogError, "haven't gotten a heartbeat ACK in %v, triggering a reconnection", time.Now().UTC().Sub(last))
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| 			}
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| 			s.Close()
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| 			s.reconnect()
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| 			return
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| 		}
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| 		s.Lock()
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| 		s.DataReady = true
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| 		s.Unlock()
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| 
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| 		select {
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| 		case <-ticker.C:
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| 			// continue loop and send heartbeat
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| 		case <-listening:
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| 			return
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| 		}
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| 	}
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| }
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| 
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| type updateStatusData struct {
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| 	IdleSince *int   `json:"since"`
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| 	Game      *Game  `json:"game"`
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| 	AFK       bool   `json:"afk"`
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| 	Status    string `json:"status"`
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| }
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| 
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| type updateStatusOp struct {
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| 	Op   int              `json:"op"`
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| 	Data updateStatusData `json:"d"`
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| }
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| 
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| // UpdateStreamingStatus is used to update the user's streaming status.
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| // If idle>0 then set status to idle.
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| // If game!="" then set game.
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| // If game!="" and url!="" then set the status type to streaming with the URL set.
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| // if otherwise, set status to active, and no game.
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| func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
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| 
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| 	s.log(LogInformational, "called")
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| 
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| 	s.RLock()
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| 	defer s.RUnlock()
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| 	if s.wsConn == nil {
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| 		return ErrWSNotFound
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| 	}
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| 
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| 	usd := updateStatusData{
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| 		Status: "online",
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| 	}
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| 
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| 	if idle > 0 {
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| 		usd.IdleSince = &idle
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| 	}
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| 
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| 	if game != "" {
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| 		gameType := 0
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| 		if url != "" {
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| 			gameType = 1
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| 		}
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| 		usd.Game = &Game{
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| 			Name: game,
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| 			Type: gameType,
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| 			URL:  url,
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| 		}
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| 	}
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| 
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| 	s.wsMutex.Lock()
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| 	err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
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| 	s.wsMutex.Unlock()
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| 
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| 	return
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| }
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| 
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| // UpdateStatus is used to update the user's status.
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| // If idle>0 then set status to idle.
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| // If game!="" then set game.
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| // if otherwise, set status to active, and no game.
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| func (s *Session) UpdateStatus(idle int, game string) (err error) {
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| 	return s.UpdateStreamingStatus(idle, game, "")
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| }
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| 
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| type requestGuildMembersData struct {
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| 	GuildID string `json:"guild_id"`
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| 	Query   string `json:"query"`
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| 	Limit   int    `json:"limit"`
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| }
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| 
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| type requestGuildMembersOp struct {
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| 	Op   int                     `json:"op"`
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| 	Data requestGuildMembersData `json:"d"`
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| }
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| 
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| // RequestGuildMembers requests guild members from the gateway
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| // The gateway responds with GuildMembersChunk events
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| // guildID  : The ID of the guild to request members of
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| // query    : String that username starts with, leave empty to return all members
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| // limit    : Max number of items to return, or 0 to request all members matched
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| func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) {
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| 	s.log(LogInformational, "called")
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| 
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| 	s.RLock()
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| 	defer s.RUnlock()
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| 	if s.wsConn == nil {
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| 		return ErrWSNotFound
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| 	}
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| 
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| 	data := requestGuildMembersData{
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| 		GuildID: guildID,
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| 		Query:   query,
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| 		Limit:   limit,
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| 	}
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| 
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| 	s.wsMutex.Lock()
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| 	err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data})
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| 	s.wsMutex.Unlock()
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| 
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| 	return
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| }
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| 
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| // onEvent is the "event handler" for all messages received on the
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| // Discord Gateway API websocket connection.
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| //
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| // If you use the AddHandler() function to register a handler for a
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| // specific event this function will pass the event along to that handler.
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| //
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| // If you use the AddHandler() function to register a handler for the
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| // "OnEvent" event then all events will be passed to that handler.
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| //
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| // TODO: You may also register a custom event handler entirely using...
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| func (s *Session) onEvent(messageType int, message []byte) {
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| 
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| 	var err error
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| 	var reader io.Reader
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| 	reader = bytes.NewBuffer(message)
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| 
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| 	// If this is a compressed message, uncompress it.
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| 	if messageType == websocket.BinaryMessage {
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| 
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| 		z, err2 := zlib.NewReader(reader)
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| 		if err2 != nil {
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| 			s.log(LogError, "error uncompressing websocket message, %s", err)
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| 			return
 | |
| 		}
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| 
 | |
| 		defer func() {
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| 			err3 := z.Close()
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| 			if err3 != nil {
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| 				s.log(LogWarning, "error closing zlib, %s", err)
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| 			}
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| 		}()
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| 
 | |
| 		reader = z
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| 	}
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| 
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| 	// Decode the event into an Event struct.
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| 	var e *Event
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| 	decoder := json.NewDecoder(reader)
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| 	if err = decoder.Decode(&e); err != nil {
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| 		s.log(LogError, "error decoding websocket message, %s", err)
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| 		return
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| 	}
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| 
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| 	s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
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| 
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| 	// Ping request.
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| 	// Must respond with a heartbeat packet within 5 seconds
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| 	if e.Operation == 1 {
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| 		s.log(LogInformational, "sending heartbeat in response to Op1")
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| 		s.wsMutex.Lock()
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| 		err = s.wsConn.WriteJSON(heartbeatOp{1, atomic.LoadInt64(s.sequence)})
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| 		s.wsMutex.Unlock()
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| 		if err != nil {
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| 			s.log(LogError, "error sending heartbeat in response to Op1")
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| 			return
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| 		}
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| 
 | |
| 		return
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| 	}
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| 
 | |
| 	// Reconnect
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| 	// Must immediately disconnect from gateway and reconnect to new gateway.
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| 	if e.Operation == 7 {
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| 		s.log(LogInformational, "Closing and reconnecting in response to Op7")
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| 		s.Close()
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| 		s.reconnect()
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| 		return
 | |
| 	}
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| 
 | |
| 	// Invalid Session
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| 	// Must respond with a Identify packet.
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| 	if e.Operation == 9 {
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| 
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| 		s.log(LogInformational, "sending identify packet to gateway in response to Op9")
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| 
 | |
| 		err = s.identify()
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| 		if err != nil {
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| 			s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
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| 			return
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| 		}
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| 
 | |
| 		return
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| 	}
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| 
 | |
| 	if e.Operation == 10 {
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| 		var h helloOp
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| 		if err = json.Unmarshal(e.RawData, &h); err != nil {
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| 			s.log(LogError, "error unmarshalling helloOp, %s", err)
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| 		} else {
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| 			go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
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| 		}
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| 		return
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| 	}
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| 
 | |
| 	if e.Operation == 11 {
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| 		s.Lock()
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| 		s.LastHeartbeatAck = time.Now().UTC()
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| 		s.Unlock()
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| 		s.log(LogInformational, "got heartbeat ACK")
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	// Do not try to Dispatch a non-Dispatch Message
 | |
| 	if e.Operation != 0 {
 | |
| 		// But we probably should be doing something with them.
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| 		// TEMP
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| 		s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
 | |
| 		return
 | |
| 	}
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| 
 | |
| 	// Store the message sequence
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| 	atomic.StoreInt64(s.sequence, e.Sequence)
 | |
| 
 | |
| 	// Map event to registered event handlers and pass it along to any registered handlers.
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| 	if eh, ok := registeredInterfaceProviders[e.Type]; ok {
 | |
| 		e.Struct = eh.New()
 | |
| 
 | |
| 		// Attempt to unmarshal our event.
 | |
| 		if err = json.Unmarshal(e.RawData, e.Struct); err != nil {
 | |
| 			s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
 | |
| 		}
 | |
| 
 | |
| 		// Send event to any registered event handlers for it's type.
 | |
| 		// Because the above doesn't cancel this, in case of an error
 | |
| 		// the struct could be partially populated or at default values.
 | |
| 		// However, most errors are due to a single field and I feel
 | |
| 		// it's better to pass along what we received than nothing at all.
 | |
| 		// TODO: Think about that decision :)
 | |
| 		// Either way, READY events must fire, even with errors.
 | |
| 		s.handleEvent(e.Type, e.Struct)
 | |
| 	} else {
 | |
| 		s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
 | |
| 	}
 | |
| 
 | |
| 	// For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
 | |
| 	s.handleEvent(eventEventType, e)
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| // Code related to voice connections that initiate over the data websocket
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| 
 | |
| type voiceChannelJoinData struct {
 | |
| 	GuildID   *string `json:"guild_id"`
 | |
| 	ChannelID *string `json:"channel_id"`
 | |
| 	SelfMute  bool    `json:"self_mute"`
 | |
| 	SelfDeaf  bool    `json:"self_deaf"`
 | |
| }
 | |
| 
 | |
| type voiceChannelJoinOp struct {
 | |
| 	Op   int                  `json:"op"`
 | |
| 	Data voiceChannelJoinData `json:"d"`
 | |
| }
 | |
| 
 | |
| // ChannelVoiceJoin joins the session user to a voice channel.
 | |
| //
 | |
| //    gID     : Guild ID of the channel to join.
 | |
| //    cID     : Channel ID of the channel to join.
 | |
| //    mute    : If true, you will be set to muted upon joining.
 | |
| //    deaf    : If true, you will be set to deafened upon joining.
 | |
| func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) {
 | |
| 
 | |
| 	s.log(LogInformational, "called")
 | |
| 
 | |
| 	s.RLock()
 | |
| 	voice, _ = s.VoiceConnections[gID]
 | |
| 	s.RUnlock()
 | |
| 
 | |
| 	if voice == nil {
 | |
| 		voice = &VoiceConnection{}
 | |
| 		s.Lock()
 | |
| 		s.VoiceConnections[gID] = voice
 | |
| 		s.Unlock()
 | |
| 	}
 | |
| 
 | |
| 	voice.Lock()
 | |
| 	voice.GuildID = gID
 | |
| 	voice.ChannelID = cID
 | |
| 	voice.deaf = deaf
 | |
| 	voice.mute = mute
 | |
| 	voice.session = s
 | |
| 	voice.Unlock()
 | |
| 
 | |
| 	// Send the request to Discord that we want to join the voice channel
 | |
| 	data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
 | |
| 	s.wsMutex.Lock()
 | |
| 	err = s.wsConn.WriteJSON(data)
 | |
| 	s.wsMutex.Unlock()
 | |
| 	if err != nil {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	// doesn't exactly work perfect yet.. TODO
 | |
| 	err = voice.waitUntilConnected()
 | |
| 	if err != nil {
 | |
| 		s.log(LogWarning, "error waiting for voice to connect, %s", err)
 | |
| 		voice.Close()
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	return
 | |
| }
 | |
| 
 | |
| // onVoiceStateUpdate handles Voice State Update events on the data websocket.
 | |
| func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
 | |
| 
 | |
| 	// If we don't have a connection for the channel, don't bother
 | |
| 	if st.ChannelID == "" {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	// Check if we have a voice connection to update
 | |
| 	s.RLock()
 | |
| 	voice, exists := s.VoiceConnections[st.GuildID]
 | |
| 	s.RUnlock()
 | |
| 	if !exists {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	// We only care about events that are about us.
 | |
| 	if s.State.User.ID != st.UserID {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	// Store the SessionID for later use.
 | |
| 	voice.Lock()
 | |
| 	voice.UserID = st.UserID
 | |
| 	voice.sessionID = st.SessionID
 | |
| 	voice.ChannelID = st.ChannelID
 | |
| 	voice.Unlock()
 | |
| }
 | |
| 
 | |
| // onVoiceServerUpdate handles the Voice Server Update data websocket event.
 | |
| //
 | |
| // This is also fired if the Guild's voice region changes while connected
 | |
| // to a voice channel.  In that case, need to re-establish connection to
 | |
| // the new region endpoint.
 | |
| func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
 | |
| 
 | |
| 	s.log(LogInformational, "called")
 | |
| 
 | |
| 	s.RLock()
 | |
| 	voice, exists := s.VoiceConnections[st.GuildID]
 | |
| 	s.RUnlock()
 | |
| 
 | |
| 	// If no VoiceConnection exists, just skip this
 | |
| 	if !exists {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	// If currently connected to voice ws/udp, then disconnect.
 | |
| 	// Has no effect if not connected.
 | |
| 	voice.Close()
 | |
| 
 | |
| 	// Store values for later use
 | |
| 	voice.Lock()
 | |
| 	voice.token = st.Token
 | |
| 	voice.endpoint = st.Endpoint
 | |
| 	voice.GuildID = st.GuildID
 | |
| 	voice.Unlock()
 | |
| 
 | |
| 	// Open a conenction to the voice server
 | |
| 	err := voice.open()
 | |
| 	if err != nil {
 | |
| 		s.log(LogError, "onVoiceServerUpdate voice.open, %s", err)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| type identifyProperties struct {
 | |
| 	OS              string `json:"$os"`
 | |
| 	Browser         string `json:"$browser"`
 | |
| 	Device          string `json:"$device"`
 | |
| 	Referer         string `json:"$referer"`
 | |
| 	ReferringDomain string `json:"$referring_domain"`
 | |
| }
 | |
| 
 | |
| type identifyData struct {
 | |
| 	Token          string             `json:"token"`
 | |
| 	Properties     identifyProperties `json:"properties"`
 | |
| 	LargeThreshold int                `json:"large_threshold"`
 | |
| 	Compress       bool               `json:"compress"`
 | |
| 	Shard          *[2]int            `json:"shard,omitempty"`
 | |
| }
 | |
| 
 | |
| type identifyOp struct {
 | |
| 	Op   int          `json:"op"`
 | |
| 	Data identifyData `json:"d"`
 | |
| }
 | |
| 
 | |
| // identify sends the identify packet to the gateway
 | |
| func (s *Session) identify() error {
 | |
| 
 | |
| 	properties := identifyProperties{runtime.GOOS,
 | |
| 		"Discordgo v" + VERSION,
 | |
| 		"",
 | |
| 		"",
 | |
| 		"",
 | |
| 	}
 | |
| 
 | |
| 	data := identifyData{s.Token,
 | |
| 		properties,
 | |
| 		250,
 | |
| 		s.Compress,
 | |
| 		nil,
 | |
| 	}
 | |
| 
 | |
| 	if s.ShardCount > 1 {
 | |
| 
 | |
| 		if s.ShardID >= s.ShardCount {
 | |
| 			return ErrWSShardBounds
 | |
| 		}
 | |
| 
 | |
| 		data.Shard = &[2]int{s.ShardID, s.ShardCount}
 | |
| 	}
 | |
| 
 | |
| 	op := identifyOp{2, data}
 | |
| 
 | |
| 	s.wsMutex.Lock()
 | |
| 	err := s.wsConn.WriteJSON(op)
 | |
| 	s.wsMutex.Unlock()
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| func (s *Session) reconnect() {
 | |
| 
 | |
| 	s.log(LogInformational, "called")
 | |
| 
 | |
| 	var err error
 | |
| 
 | |
| 	if s.ShouldReconnectOnError {
 | |
| 
 | |
| 		wait := time.Duration(1)
 | |
| 
 | |
| 		for {
 | |
| 			s.log(LogInformational, "trying to reconnect to gateway")
 | |
| 
 | |
| 			err = s.Open()
 | |
| 			if err == nil {
 | |
| 				s.log(LogInformational, "successfully reconnected to gateway")
 | |
| 
 | |
| 				// I'm not sure if this is actually needed.
 | |
| 				// if the gw reconnect works properly, voice should stay alive
 | |
| 				// However, there seems to be cases where something "weird"
 | |
| 				// happens.  So we're doing this for now just to improve
 | |
| 				// stability in those edge cases.
 | |
| 				s.RLock()
 | |
| 				defer s.RUnlock()
 | |
| 				for _, v := range s.VoiceConnections {
 | |
| 
 | |
| 					s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
 | |
| 					go v.reconnect()
 | |
| 
 | |
| 					// This is here just to prevent violently spamming the
 | |
| 					// voice reconnects
 | |
| 					time.Sleep(1 * time.Second)
 | |
| 
 | |
| 				}
 | |
| 				return
 | |
| 			}
 | |
| 
 | |
| 			// Certain race conditions can call reconnect() twice. If this happens, we
 | |
| 			// just break out of the reconnect loop
 | |
| 			if err == ErrWSAlreadyOpen {
 | |
| 				s.log(LogInformational, "Websocket already exists, no need to reconnect")
 | |
| 				return
 | |
| 			}
 | |
| 
 | |
| 			s.log(LogError, "error reconnecting to gateway, %s", err)
 | |
| 
 | |
| 			<-time.After(wait * time.Second)
 | |
| 			wait *= 2
 | |
| 			if wait > 600 {
 | |
| 				wait = 600
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Close closes a websocket and stops all listening/heartbeat goroutines.
 | |
| // TODO: Add support for Voice WS/UDP connections
 | |
| func (s *Session) Close() (err error) {
 | |
| 
 | |
| 	s.log(LogInformational, "called")
 | |
| 	s.Lock()
 | |
| 
 | |
| 	s.DataReady = false
 | |
| 
 | |
| 	if s.listening != nil {
 | |
| 		s.log(LogInformational, "closing listening channel")
 | |
| 		close(s.listening)
 | |
| 		s.listening = nil
 | |
| 	}
 | |
| 
 | |
| 	// TODO: Close all active Voice Connections too
 | |
| 	// this should force stop any reconnecting voice channels too
 | |
| 
 | |
| 	if s.wsConn != nil {
 | |
| 
 | |
| 		s.log(LogInformational, "sending close frame")
 | |
| 		// To cleanly close a connection, a client should send a close
 | |
| 		// frame and wait for the server to close the connection.
 | |
| 		s.wsMutex.Lock()
 | |
| 		err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
 | |
| 		s.wsMutex.Unlock()
 | |
| 		if err != nil {
 | |
| 			s.log(LogInformational, "error closing websocket, %s", err)
 | |
| 		}
 | |
| 
 | |
| 		// TODO: Wait for Discord to actually close the connection.
 | |
| 		time.Sleep(1 * time.Second)
 | |
| 
 | |
| 		s.log(LogInformational, "closing gateway websocket")
 | |
| 		err = s.wsConn.Close()
 | |
| 		if err != nil {
 | |
| 			s.log(LogInformational, "error closing websocket, %s", err)
 | |
| 		}
 | |
| 
 | |
| 		s.wsConn = nil
 | |
| 	}
 | |
| 
 | |
| 	s.Unlock()
 | |
| 
 | |
| 	s.log(LogInformational, "emit disconnect event")
 | |
| 	s.handleEvent(disconnectEventType, &Disconnect{})
 | |
| 
 | |
| 	return
 | |
| }
 | 
