forked from lug/matterbridge
Add dependencies/vendor (whatsapp)
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168
vendor/go.mau.fi/libsignal/protocol/SenderKeyMessage.go
vendored
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168
vendor/go.mau.fi/libsignal/protocol/SenderKeyMessage.go
vendored
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package protocol
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import (
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"fmt"
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"go.mau.fi/libsignal/ecc"
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"go.mau.fi/libsignal/signalerror"
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"go.mau.fi/libsignal/util/bytehelper"
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)
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// SenderKeyMessageSerializer is an interface for serializing and deserializing
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// SenderKeyMessages into bytes. An implementation of this interface should be
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// used to encode/decode the object into JSON, Protobuffers, etc.
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type SenderKeyMessageSerializer interface {
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Serialize(signalMessage *SenderKeyMessageStructure) []byte
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Deserialize(serialized []byte) (*SenderKeyMessageStructure, error)
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}
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// NewSenderKeyMessageFromBytes will return a Signal Ciphertext message from the given
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// bytes using the given serializer.
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func NewSenderKeyMessageFromBytes(serialized []byte,
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serializer SenderKeyMessageSerializer) (*SenderKeyMessage, error) {
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// Use the given serializer to decode the signal message.
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senderKeyMessageStructure, err := serializer.Deserialize(serialized)
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if err != nil {
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return nil, err
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}
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return NewSenderKeyMessageFromStruct(senderKeyMessageStructure, serializer)
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}
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// NewSenderKeyMessageFromStruct returns a Signal Ciphertext message from the
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// given serializable structure.
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func NewSenderKeyMessageFromStruct(structure *SenderKeyMessageStructure,
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serializer SenderKeyMessageSerializer) (*SenderKeyMessage, error) {
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// Throw an error if the given message structure is an unsupported version.
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if structure.Version <= UnsupportedVersion {
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return nil, fmt.Errorf("%w %d (sender key message)", signalerror.ErrOldMessageVersion, structure.Version)
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}
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// Throw an error if the given message structure is a future version.
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if structure.Version > CurrentVersion {
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return nil, fmt.Errorf("%w %d (sender key message)", signalerror.ErrUnknownMessageVersion, structure.Version)
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}
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// Throw an error if the structure is missing critical fields.
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if structure.CipherText == nil {
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return nil, fmt.Errorf("%w (sender key message)", signalerror.ErrIncompleteMessage)
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}
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// Create the signal message object from the structure.
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whisperMessage := &SenderKeyMessage{
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keyID: structure.ID,
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version: structure.Version,
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iteration: structure.Iteration,
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ciphertext: structure.CipherText,
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signature: structure.Signature,
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serializer: serializer,
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}
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return whisperMessage, nil
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}
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// NewSenderKeyMessage returns a SenderKeyMessage.
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func NewSenderKeyMessage(keyID uint32, iteration uint32, ciphertext []byte,
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signatureKey ecc.ECPrivateKeyable, serializer SenderKeyMessageSerializer) *SenderKeyMessage {
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// Ensure we have a valid signature key
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if signatureKey == nil {
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panic("Signature is nil. Unable to sign new senderkey message.")
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}
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// Build our SenderKeyMessage.
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senderKeyMessage := &SenderKeyMessage{
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keyID: keyID,
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iteration: iteration,
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ciphertext: ciphertext,
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version: CurrentVersion,
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serializer: serializer,
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}
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// Sign the serialized message and include it in the message. This will be included
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// in the signed serialized version of the message.
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signature := ecc.CalculateSignature(signatureKey, senderKeyMessage.Serialize())
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senderKeyMessage.signature = bytehelper.ArrayToSlice64(signature)
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return senderKeyMessage
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}
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// SenderKeyMessageStructure is a serializeable structure for SenderKey messages.
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type SenderKeyMessageStructure struct {
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ID uint32
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Iteration uint32
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CipherText []byte
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Version uint32
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Signature []byte
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}
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// SenderKeyMessage is a structure for messages using senderkey groups.
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type SenderKeyMessage struct {
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version uint32
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keyID uint32
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iteration uint32
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ciphertext []byte
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signature []byte
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serializer SenderKeyMessageSerializer
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}
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// KeyID returns the SenderKeyMessage key ID.
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func (p *SenderKeyMessage) KeyID() uint32 {
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return p.keyID
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}
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// Iteration returns the SenderKeyMessage iteration.
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func (p *SenderKeyMessage) Iteration() uint32 {
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return p.iteration
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}
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// Ciphertext returns the SenderKeyMessage encrypted ciphertext.
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func (p *SenderKeyMessage) Ciphertext() []byte {
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return p.ciphertext
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}
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// Version returns the Signal message version of the message.
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func (p *SenderKeyMessage) Version() uint32 {
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return p.version
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}
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// Serialize will use the given serializer to return the message as bytes
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// excluding the signature. This should be used for signing and verifying
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// message signatures.
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func (p *SenderKeyMessage) Serialize() []byte {
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structure := &SenderKeyMessageStructure{
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ID: p.keyID,
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Iteration: p.iteration,
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CipherText: p.ciphertext,
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Version: p.version,
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}
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return p.serializer.Serialize(structure)
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}
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// SignedSerialize will use the given serializer to return the message as
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// bytes with the message signature included. This should be used when
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// sending the message over the network.
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func (p *SenderKeyMessage) SignedSerialize() []byte {
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structure := &SenderKeyMessageStructure{
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ID: p.keyID,
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Iteration: p.iteration,
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CipherText: p.ciphertext,
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Version: p.version,
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Signature: p.signature,
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}
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return p.serializer.Serialize(structure)
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}
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// Signature returns the SenderKeyMessage signature
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func (p *SenderKeyMessage) Signature() [64]byte {
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return bytehelper.SliceToArray64(p.signature)
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}
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// Type returns the sender key type.
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func (p *SenderKeyMessage) Type() uint32 {
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return SENDERKEY_TYPE
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}
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