forked from lug/matterbridge
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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vendor/github.com/Benau/go_rlottie/vector_vpainter.cpp
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172
vendor/github.com/Benau/go_rlottie/vector_vpainter.cpp
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "vector_vpainter.h"
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#include <algorithm>
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V_BEGIN_NAMESPACE
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void VPainter::drawRle(const VPoint &, const VRle &rle)
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{
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if (rle.empty()) return;
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// mSpanData.updateSpanFunc();
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if (!mSpanData.mUnclippedBlendFunc) return;
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// do draw after applying clip.
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rle.intersect(mSpanData.clipRect(), mSpanData.mUnclippedBlendFunc,
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&mSpanData);
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}
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void VPainter::drawRle(const VRle &rle, const VRle &clip)
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{
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if (rle.empty() || clip.empty()) return;
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if (!mSpanData.mUnclippedBlendFunc) return;
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rle.intersect(clip, mSpanData.mUnclippedBlendFunc, &mSpanData);
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}
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static void fillRect(const VRect &r, VSpanData *data)
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{
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auto x1 = std::max(r.x(), 0);
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auto x2 = std::min(r.x() + r.width(), data->mDrawableSize.width());
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auto y1 = std::max(r.y(), 0);
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auto y2 = std::min(r.y() + r.height(), data->mDrawableSize.height());
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if (x2 <= x1 || y2 <= y1) return;
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const int nspans = 256;
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VRle::Span spans[nspans];
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int y = y1;
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while (y < y2) {
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int n = std::min(nspans, y2 - y);
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int i = 0;
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while (i < n) {
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spans[i].x = short(x1);
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spans[i].len = ushort(x2 - x1);
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spans[i].y = short(y + i);
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spans[i].coverage = 255;
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++i;
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}
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data->mUnclippedBlendFunc(n, spans, data);
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y += n;
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}
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}
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void VPainter::drawBitmapUntransform(const VRect & target,
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const VBitmap &bitmap,
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const VRect & source,
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uint8_t const_alpha)
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{
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mSpanData.initTexture(&bitmap, const_alpha, source);
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if (!mSpanData.mUnclippedBlendFunc) return;
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// update translation matrix for source texture.
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mSpanData.dx = float(target.x() - source.x());
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mSpanData.dy = float(target.y() - source.y());
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fillRect(target, &mSpanData);
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}
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VPainter::VPainter(VBitmap *buffer)
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{
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begin(buffer);
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}
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bool VPainter::begin(VBitmap *buffer)
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{
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mBuffer.prepare(buffer);
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mSpanData.init(&mBuffer);
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// TODO find a better api to clear the surface
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mBuffer.clear();
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return true;
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}
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void VPainter::end() {}
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void VPainter::setDrawRegion(const VRect ®ion)
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{
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mSpanData.setDrawRegion(region);
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}
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void VPainter::setBrush(const VBrush &brush)
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{
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mSpanData.setup(brush);
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}
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void VPainter::setBlendMode(BlendMode mode)
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{
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mSpanData.mBlendMode = mode;
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}
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VRect VPainter::clipBoundingRect() const
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{
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return mSpanData.clipRect();
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}
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void VPainter::drawBitmap(const VPoint &point, const VBitmap &bitmap,
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const VRect &source, uint8_t const_alpha)
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{
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if (!bitmap.valid()) return;
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drawBitmap(VRect(point, bitmap.size()),
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bitmap, source, const_alpha);
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}
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void VPainter::drawBitmap(const VRect &target, const VBitmap &bitmap,
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const VRect &source, uint8_t const_alpha)
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{
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if (!bitmap.valid()) return;
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// clear any existing brush data.
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setBrush(VBrush());
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if (target.size() == source.size()) {
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drawBitmapUntransform(target, bitmap, source, const_alpha);
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} else {
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// @TODO scaling
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}
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}
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void VPainter::drawBitmap(const VPoint &point, const VBitmap &bitmap,
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uint8_t const_alpha)
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{
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if (!bitmap.valid()) return;
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drawBitmap(VRect(point, bitmap.size()),
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bitmap, bitmap.rect(),
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const_alpha);
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}
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void VPainter::drawBitmap(const VRect &rect, const VBitmap &bitmap,
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uint8_t const_alpha)
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{
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if (!bitmap.valid()) return;
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drawBitmap(rect, bitmap, bitmap.rect(),
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const_alpha);
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}
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V_END_NAMESPACE
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