forked from lug/matterbridge
When setting wait to true, we wait until the populating isn't in progress anymore. This is used on startup connections where we really need the initial information which could take a long time on big servers.
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@@ -83,15 +83,18 @@ func (b *Bslack) populateUser(userID string) {
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b.usersMutex.Unlock()
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}
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func (b *Bslack) populateUsers() {
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func (b *Bslack) populateUsers(wait bool) {
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b.refreshMutex.Lock()
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if time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress {
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if !wait && (time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress) {
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b.Log.Debugf("Not refreshing user list as it was done less than %v ago.",
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minimumRefreshInterval)
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b.refreshMutex.Unlock()
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return
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}
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for b.refreshInProgress {
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time.Sleep(time.Second)
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}
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b.refreshInProgress = true
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b.refreshMutex.Unlock()
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@@ -127,14 +130,17 @@ func (b *Bslack) populateUsers() {
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b.refreshInProgress = false
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}
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func (b *Bslack) populateChannels() {
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func (b *Bslack) populateChannels(wait bool) {
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b.refreshMutex.Lock()
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if time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress {
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if !wait && (time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress) {
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b.Log.Debugf("Not refreshing channel list as it was done less than %v seconds ago.",
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minimumRefreshInterval)
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b.refreshMutex.Unlock()
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return
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}
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for b.refreshInProgress {
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time.Sleep(time.Second)
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}
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b.refreshInProgress = true
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b.refreshMutex.Unlock()
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